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[BUG_SP] Invalid Crop Type Error Message #3181

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lcc1211 opened this issue Mar 30, 2024 · 1 comment
Closed

[BUG_SP] Invalid Crop Type Error Message #3181

lcc1211 opened this issue Mar 30, 2024 · 1 comment
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@lcc1211
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lcc1211 commented Mar 30, 2024

READ FIRST
https://github.com/Courseplay/Courseplay_FS22/wiki

Steps to reproduce
Set up CP to offload a combine. Using Giants offloader, and send to a sell point.

Actual behavior
Once the trailer is full it drives to a sell point and unloads. Once the whole load is sold and the vehicle is ready to drive back to the field CP stops and an error message is displayed saying the crop type is invalid for the target. At first I thought this might be a Giants issue, but I created a non-cp job where the vehicle takes something the silo to the sell point. It does this without any problem.

This did happen one time when I first set up a course. When I set it to start CP stopped immediately and displayed the message.

Expected behavior
Offload the crop at the sell point and return to the field.

Screenshots
I tried getting a screenshot several times, but the error message doesn't show.

Courseplay version
Version used: 7.4.1.1

Log
Please attach a log with all debug channels active.
For help with the debug channels,
please check out the readme at the github front page.

Map
Iowa Plains

Vehicles/ implements involved
Which vehicle or implement?
Mod yes/no ? Yes, truck is on Modhub - Case IH S1800+. The trailer is a mod as well - Demmler Der-Siler-Profi. Although this is the same equipment I was using with earlier versions of CP.

Relevant script mods
Mods like Autodrive or VCA and so on. = Neither of these or any other "driving" mods.
log.txt

@lcc1211 lcc1211 added the bug Something isn't working label Mar 30, 2024
@lcc1211
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lcc1211 commented Mar 31, 2024

I did a bit of troubleshooting this morning. I removed the mod sugar beet and potato harvesters that allowed them to harvest parsnips, carrots etc., and the straw mod hoping it was one of those causing the issue, but the error message was still there. I rolled my CP version back to 7.4.1.0 and the error message is no longer there. The vehicle leaves the sell point and returns to the field waiting to offload again.

@Tensuko Tensuko added this to the 7.4.1.2 milestone Apr 10, 2024
@Tensuko Tensuko closed this as completed Apr 10, 2024
Tensuko added a commit that referenced this issue Apr 27, 2024
- Added vehicle config option to override default distance from turn end where tight turn offset is applied in 180 turns. Helps with #3173
- Added a vehicle configuration for combines with a pipe or conveyer that folds up from below.
- Combine self unload speed for approaching to the trailer is now set to a maximum of 10km/h or lower depending on the field speed.
- Different code improvements.
- Reset to default map zoom on save start. #2962
- Some adjustments to bale collector/wrapper mode.
- fix for #3181
- Combine unloader, no collision check for the trailer for the first few meters. (fixes situations, where the unloader drive in reverse for no reason.)
- Waypoints no more cast a shadow, this might increase performance a bit, when have waypoints active.
- Some pathfinder refactoring.
- HUD reworked for a future project.
- HUD help menu reworked. Translations have to be remade, sorry to our translators, but we had to do that step. The help menu looks better now though and is more structured for the HUD.
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