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Harvest Potates with Grimme SE 260 #1546
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Can confirm log spits out
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thanks for the hint. I put an if for NULL around the if in the line 450. now my harvester ist starting and collecting potatoes. There is another issue: |
Or even less complicated but still down and dirty fix would change line 450 to this |
ok. but this only works if the if is not further processed if it is impossible to get the true path. now I have another problem. The game didn't respond to most of the inputs. I could get out of the tractor but couldn't load the menue (for saving) or anything else. I'm not sure if this is CP related or this is caused by another mod. in this case I'm not so sure who to dirty fix this :( before all the combine nil errors there is |
How did you get your other problem? Same setup because I am not running into any issues with testing just the potato harvester haven't tried anything else. If the game stops responding always try hitting stop driver that sometimes will clear the error and let the game run so you can save and quit propely |
If this "input"-Problem occurs I can click in the CP menu. But there is no effect. Seems like most of the inputs are ignored. Had this before. this is not really related to the harvester problem. I just mentioned it, because there were so many log entrys from CP and there seem to be linked to the unloader which should get the potatoes from the harvester. |
The second problem is something to do with mode 2, I am not very familiar with that you would have to wait until Satis or Thomas reads this issue. I would suggest if you can figure out how to reproduce it to create a new issue about it. Or see if someone else has done so already |
Courseplay#1546 Grimme SE 260 causes nil in tool.cp.driveOnAtFillLevel
please try again with 01.0007 and report. |
looks even better than I fixed it. Unloading the machine I had problems with the unloader driving into "traffic" when it was to close. but the unloader needs to drive very close. with your solution this works better |
No both the cheap potato and sugar beet harvester have always been finicky about traffic collisions, The potato more so cause of the way it unfolds when running. Increase the side offset if you have lots of issues. No more that 0.2m beyond that it wont unload. I find it best if your using the smallest tractor and smallish tipper. The biggest tipper that will work is the fiegel TMK 226 Bull which is now a mod. Not sure about the Joskin trans space. |
I can't get the Potato Harvest to work.
If you use a tractor and the Grimme SE 260 the tractor will start the Maschine but it will not start on the field.
I've recorded this on video: https://youtu.be/pO2lWj4gPkE
If I can supply any more data (logs...) let me know
On youtube I found someone doing this on LS15 and it worked the way I did it in that video.
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