Traffic : Ver 5.02.00064 #2639
Comments
log with debug 3 please |
Thanks for reply... Thomas 1)As soon as Combine reach fill level % the support tractor or tipper on field waiting for combine to reach fill level % gets this message and don't move without any traffic close-by . I have to disable the dump route and load it again but then obviously he starts again at the closest point of route. 2)The same apply for tractor/tipper that are waiting at the end of dump route waiting for combine to reach fill level % No.2 only happens at random. I'll send you the log. |
Log File : Hope you can Download it. I am Limited only to 512k on Pastbin and GIST |
I've had this happen a time or two when a vehicle actually blocks for a few seconds, but the waiting vehicle won't start up again. Happens mostly when one vehicle is at a sell point and another comes up behind but also happens when a combine gets temporarily blocked by the tending tractor. Happens so rarely I just never bothered to report it. |
@lcc1211 Last night I really tested it and harvested 200 hectares to get behind this. This morning I tested it again.. Could be a MAP conflict or a mod. I harvested a 50 hectar field with Ver 64. Within the first 10 Hectares 3 In Traffic messages. Vehicle stuck not even close to combine or any other tractor. Then I loaded Ver 63.. Did a roll-back. The remaining 40 Hectares got harvested without any incident. But, I believe and trust that Thomas would come up with an answer. Thanks for replying.. |
hmm ok , seems that the dolly is not listet on the collisionIgnoreList. Could you please try an other trailer without dolly or please do the same action as before but activate debug 3 before starting the courseplayers |
hmm.. Thomas.. I'll do anything to help.. Regards |
I compare the found objects in the collision trigger with an ignore list. If its not on the ignore list its traffic. This list will be created on every time you start cp. In this list are all parts of me and my trailers, tools and so on . @JLConradie : in your case its definately part of the trailer which causes the traffic ( 207721 (Deichsel) ) @haldir21 : in your case I suppose its the front mower I need to find out now whether these parts are not on the ignore list. therefore it would be great if you could give me the tools to test it. and activate debug 3 before starting the tractor. |
Hello @ThomasGaertner I have attached the complete log file as requested. You are absolutely correct. Error: Running LUA method 'update'. You can link the two issues. #2639 and #2636 I have harvested a field with vanilla.. The headlands turns are correct does not course any collisions. Tip and load correctly at silo's. As soon as I use the mod trailer the tractor behave differently and move in front of combine into the crops. What's the next step. Do we have to put something in the ModDesc File under typeDesc of vehicle or something. Regards Louis |
The link of the trailer. It is a fliegl 4 axis. It is a standard trailer setup without scripts. |
all components of all implements will now be added to the trafficCollisionIgnore list #2639
i got it, try with v.65 or higher and report. You can force it , if you locate the tractor so, that the target waypoint is behind your tractor ... |
@ThomasGaertner So and in the version 65 it works normal. I don´t know if this log is needed. Thank you very much. |
Hello..
message : is in traffic
Message and vehicle remains stuck in traffic even if all traffic cleared.
Happens on field or on course. Log clean. No errors
Regards
Louis
The text was updated successfully, but these errors were encountered: