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First attempt at a Skyrim Mutagen Patcher. It randomly sets placed food objects to disabled based on the type of location it's in. I.e Dungeon food is all disabled, Farm food, only 25% is disabled. Percentages and locations are user configurable.

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Coyote21/FoodRemover

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FoodRemover

Skyrim Mutagen Patcher that iterates through all placed food objects in a cell and randomly disables them based on location type. Default is to disable all food from dungeons/ruins/crypt/etc. 25% of food objects from Shops/Inns and Farms. 35% of food objects from Dwellings/Temples/Habitations/etc. 75% of food objects from Military Camps/Forts/Bandit Camps/Forsworn/Warlock Caves/etc and 15% of food objects from Wealthy houses and Palaces.

Settings

Settings can be configured via several optional files in the Synthesis/Data folder.

  • percentages.json Sets the percentage of food to be removed from each location type.
  • skipLocation.json Contains a list of location EditorIDs which should be skipped (I.e no food disabled in cells with this location)
  • skipPlugins.json Contains a list of plugins whose cells should be skipped (I.e. no food disabled in these cells)
  • specialLocations.json Contains a list of location EditorIDs which will receive the LocTypeSpecial percentage set in percentages.json
  • custom.json Contains a list of location EditorIDs and percentages to set specific locations to a specific percentage

Examples of these files can be found in the Data folder located in the Git Repo

TLDR;

If you have a specific location you feel should have only 85% food removed, you can set "LocTypeSpecial": 85 in percentages.json and then add the location EditorID to the specialLocations.json and 85% of food objects in that cell will be disabled.

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First attempt at a Skyrim Mutagen Patcher. It randomly sets placed food objects to disabled based on the type of location it's in. I.e Dungeon food is all disabled, Farm food, only 25% is disabled. Percentages and locations are user configurable.

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