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Chickenchunks + Warp drive = crash #23
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Looks like there is a serious conflict between Chicken's and WarpDrive. I'll try to look. |
Thank you... I had to tell the players on my server (there's less than a dozen of us, and it's a private server) to avoid going to space for now... good luck on finding a fix 👍 |
Mine seems to crash every time I try to jump a ship. |
Not sure if you are a were of this...... After you warp the ship, it seems that power seems to stop flowing through the line resulting in loss of power..... I have to brake the cord from both power sorce and warp core in order for the power to flow again..... |
Please open a separate issue for this, bkrb038. This issue is about a conflict between Chickenbone's chunkloaders and WarpDrive. |
Actually the more I dig into this I find that it's not just ChickenChunks (his chunkloaders mod), but anything that uses CodeChickenLib (not to be confused with CodeChickenCore). CodeChickenLib is automatically downloaded (not user installed) for any mod that has it as a dependecncy. I tried remove ALL of chickebone's mods from my client to see if I could get over this crash... and found that my client STILL downloaded CodeChickenLib, without a single chickenbone's mod installed... it would seem that he is offering CodeChickenLib as a free core library to anyone that wants it, and now even Biomes O Plenty is using this core library, so there is no knowing what mod is grabbing this downloaded library until it causes a crash. BTW: the only I could figure out that it was BoP that was downloading it was by disabling my internet so it couldn't download it (causing the dependency crash that pointed me to BoP this time). Hope this additional information is helpful. |
Any luck with a fix? |
Looks like WarpDrive is removing block but leave its tile entity somehow, hence causing the latest to crash |
Is this issue still reproduced? |
As far as I know....I tested the latest version a few weeks ago and still got a crash when attempting to warp |
Sorry, I moved on to MC 1.7.10, and since the mod is still 1.6.4 I don't know. |
Can you provide some crash logs for both cases? |
I'm getting a crash anytime I attempt to jump my ship into space if there is a chunkloader active anywhere in the overworld.... This crash happens in both SSP and SMP
SSP: http://pastebin.com/HE5HzJPW
SMP: http://pastebin.com/HE5HzJPW
I know the crash points at chickenchunks, however, it ONLY happens when jumping a ship. The chunkloader is not attached to the ship, in he SSP log it is about 30m away inside my base. In the SMP log the ship was over 3km from any chunkloader.
Update: We removed all chunkloaders, and now the server crashes when we try to jump if any tile entities exist from Ars Magica 2.
These logs are all SMP, all seem to indicate something called "Ticking Tile Entity"...
Crash 1: http://pastebin.com/ydeTvQQV
Crash 2: http://pastebin.com/KkuvHRJP
Crash 3: http://pastebin.com/57JnuYt1
Update #2:We disabled all Ars Magica blocks temporarily (dug them up and put them in chests) and got into space! WooHoo!
Now it seems to crash if an Ender chest (chickenbones, not vanilla) is on the ship. (The chest was added to the ship after we got to space).
Crash log: http://pastebin.com/vSgfh3DD
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