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Releases: CraftyBoss/SuperMarioOdysseyOnline

Latest Dev Release

13 Aug 21:33
b2d444b
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Latest Dev Release Pre-release
Pre-release

This build of SMOO is helpful for those that wish to test out new features before the official release, without needing to build the dev branch themselves. It will always be up to date with the latest commit at the bottom of the list.

v1.4.0

27 Sep 08:06
ad79fe1
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What's Changed

New Contributors

Full Changelog: v1.3.0...v1.4.0

v1.3.0

12 Sep 22:27
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What's Changed

New Contributors

Full Changelog: v1.2.0...v1.3.0

v1.2.0

12 Sep 22:17
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What's Changed

  • separate build for emulators by @Istador in #35
  • don't send empty GameInf and CostumeInf packets and resend them on reconnect by @Istador in #36
  • Improve automatic builds by @Istador in #38
  • fix yuzu build by @Istador in #47

Full Changelog: v1.1.0...v1.2.0

Release Build v1.1.0

12 Sep 22:10
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What's Changed

  • remove fixed buffer size from logger (+ run clang-format) by @fruityloops1 in #1
  • Revert "remove fixed buffer size from logger (+ run clang-format)" by @CraftyBoss in #2
  • Struct packing fixes, FindStr access crash fix, etc by @VelocityRa in #11
  • Server Config fixes by @VelocityRa in #13
  • Sync more info on connect, logging/debugging improvements, etc by @VelocityRa in #14
  • packets: Make bools take up 1 byte by @CraftyBoss in #19
  • Disable blocking on Recv calls by @Link4565 in #23
  • Overhaul gamemode management by @Sanae6 in #28
  • GitHub Actions to automatically build and release by @Istador in #22
  • on invalid IPv4 addresses, assume it's a hostname and do a DNS lookup by @Istador in #20
  • Remove a check which blocks players from being updated by @Sanae6 in #30
  • Automatically attach dev builds into one common release by @Istador in #32

New Contributors

Full Changelog: v1.0.0...v1.1.0

Release Build v1.0.0

17 Jun 07:08
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First Official Release of Online Multiplayer. Features in this build, as well as Installation instructions, can be found in the Readme.