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sprite done, spawning functional, behavior #1 started. Boss room transition and screen bounds functional.
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Will Taplin
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Jun 2, 2014
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Original file line number | Diff line number | Diff line change |
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begin_enemy type enemy_12 x 900 y 64 has_powerup True end_enemy | ||
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begin_enemy type enemy_14 x 900 y 140 has_powerup False end_enemy | ||
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begin_enemy type enemy_13 x 1300 y 64 has_powerup False end_enemy | ||
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begin_enemy type enemy_15 x 1800 y 64 has_powerup False end_enemy |
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