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Switched to using a thread pool instead of a single thread to ensure all tasks can be processed. Additionally, a custom checker has been added to resize the core pool size based on the number of tasks, aiming to minimize the creation of unnecessary threads.
If the queue is filled with more than ten thousand processes, it will start to throw errors. Since each thread can handle 100+ per second, this should not be a problem. With one to ten players on the server, the queue with one worker thread tends to stay empty. If the queue is more than 1/5th full while using a single thread, another one is added.
Changes: