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no support for iOS? #23
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The latest NEXT version of SoundJS has a WebAudio plugin that can be used for iOS. We are working on full support, and hope to have something released soon. |
wow cool! |
Using the NEXT version of SoundJS and the WebAudioPlugin in the extras folder, I could not get sound to play on iOS 6. After registering the plugin, checkPlugin() returns false. Is there any trick to getting it to work?? createjs.SoundJS.registerPlugins([WebAudioPlugin, createjs.HTMLAudioPlugin]); |
I second onedrop's comment. I'm not able to get this working on iOS using SoundJS NEXT and the WebAudioPlugin. Lanny- would it be possible for you guys to post a zip, or even an online example of this, working on iOS? thanks! |
Hi guys, thanks for letting us know about the troubles you ran into. It turns out that iOS changed how it defined webkitAudioContext and audio on window recently, so the checks for if (typeof webkitAudioContext == "function") were failing which left context undefined. We altered the checks so this now works. In the repo, check out examples/SoundGrid_WebAudio.html for a working example. One note for working with Web Audio on iOS, you need to start your sounds inside of a user initiated event (typically a button press). Read this if you'd like to know more. Note this also suggests only your first sound needs to be inside of a user initiated event. |
Cool, the new WebAudioPlugin.js is working for me in iOS6 now. Thanks for the quick fix! |
I confess my noobness with createJS, but I have got some animated navigation happening, that can be seen here: http://zenzenzo.moodra.com |
Full SoundJS support for iOS 6 is now available in the NEXT version available on github. Read this discussion for details. |
Hi Ojay, Here is the navigation with soundjs-NEXT.min.js (running glitchy with no Here is the navigation with soundjs-0.3.0.min.js (running fine, sounds good I had this problem with the version you posted last week too. Perhaps the On 21 January 2013 12:27, OJay notifications@github.com wrote:
Regards, |
Studing my animation, I see that all objects disappear on the exact frame On 21 January 2013 12:27, OJay notifications@github.com wrote:
Regards, |
Hi Rufus, no need to post your question in more than one place on the SoundJS forums, I see them all.=) I've answered your question in the other thread. |
Hi, how about supporting iOS?
I read the code and found SoundJS doesn't support iOS by browser detection.
But, I found another library that supports iOS.
http://www.schillmania.com/projects/soundmanager2/
SoundJS + PreloadJS is awesome. But it's better if it supports iOS, I think.
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