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Mixer over basin placed from create 0.3.1 schematic resets chunk lighting #2478

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zomiib opened this issue Dec 17, 2021 · 2 comments
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status: fixed in next release Issue will be fixed in the next release type: bug Issue where something isn't working

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@zomiib
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zomiib commented Dec 17, 2021

Describe the Bug

Using a schematicannon to place a schematic created in a 1.16.5 world with create 0.3.1 causes all lighting to get reset to 0 from any source (torch, glowstone, sky, etc) when the chunk is reloaded. Specifically it only happens when i have a mixer above a basin. When either the mixer or basin is removed the lighting is fixed on the next reload of the chunk. However from this point on the mixer + basin combo continues to reset all lighting in the same chunk regardless of where its place (in the same chunk). The schematic only has vanilla + create block inside it, no other mods.

From my testing to figure out why my lighting broke i found the following:
-Removing either the mixer or basin fixes the lighting, alone there is not a problem only when together (mixer atop basin).
-Leaving the area (unload chunk) after basin/mixer combo is gone fixes the lighting when returning to the area.
-Basin/mixer combo resets lighting in that specific chunk regardless of replacing or moving to different blocks in the same chunk
-Copying the original schematic placement into a new one does not duplicate the issue to the new schematic.
-Once the schematic is placed, lighting in the chunk will forever be broken when placing a mixer + basin (unloading, exiting world did not fix this issue).
-Lighting is fine on initial load of chunk after world is loaded but on subsequent loads its broken.

Honestly i figure this is a pretty niche issue and since it involves an older version of create i dont know if its worth fixing. But it would be nice as i would like to be able to use old schematics when updating minecraft.

Reproduction Steps

  1. Create a schematic using a schematic and quill with a mixer + basin on minecraft 1.16.5 create 0.3.1
  2. Transfer schematic file to new minecraft instance (minecraft 1.18.1, create 0.4a)
  3. Use schematicannon to place schematic.
  4. unload and reload chunks and the lighting should be all set to 0.
    ...

Expected Result

Lighting should remain unchanged when chunks are reloaded

Screenshots and Videos

2021-12-16_14 41 01
2021-12-16_14 41 05
2021-12-16_14 41 09
2021-12-16_14 41 22

This is all in the same chunk and different levels (outside building, inside, underground). Mobs can spawn on the surface during the day and will not burn despite clear access to the sun.

Crash Report or Log

N / A

Operating System

Windows 10

Mod Version

0.4.0a

Minecraft Version

1.18.1

Forge Version

39.0.5

Other Mods

Create / Flywheel

Additional Context

No response

@zomiib zomiib added the type: bug Issue where something isn't working label Dec 17, 2021
@reidbhuntley
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Probably related to #2397 issue with basins

@reidbhuntley
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This was being caused by the same issue as #2397, which has been fixed for the next patch

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Labels
status: fixed in next release Issue will be fixed in the next release type: bug Issue where something isn't working
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