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ctimer.js
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ctimer.js
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/*
File: cTimer.js
Author: Conrad Rider (www.rider.biz)
Date: 20/11/09
Copyright 2009: All rights reserved.
This Source Code Form is subject to the terms of the Mozilla Public License,
v. 2.0. If a copy of the MPL was not distributed with this file,
You can obtain one at http://mozilla.org/MPL/2.0/.
BUGS:
TODO:
* Buttons to rotate cube directly (replaces orientation selector)
*/
var CTimer = (function(){
// Constructor
var CTimer = function(){};
// Constants
var
FACES = ['U', 'R', 'F', 'D', 'L', 'B'],
FACES2 = ['u', 'r', 'f', 'd', 'l', 'b'],
FACES3 = ['U', 'R', 'F', 'D', 'L', 'B', 'u', 'r', 'f', 'd', 'l', 'b', '3u', '3r', '3f', '3d', '3l', '3b'],
POW = ['', '2', "'"],
PUZZLE = ["Clock", "", "2x2x2 Cube", "3x3x3 Cube", "4x4x4 Cube", "5x5x5 Cube", "6x6x6 Cube", "7x7x7 Cube", "", "", "", "Square-1", "Pyraminx", "Megaminx"],
RTNS = [ null, null, "", "y2", "y", "y'" ,
null, null, "x2 y2", "x2", "x2 y" , "x2 y'",
"x y2" , "x" , null, null, "x y" , "x y'" ,
"x'" , "x' y2", null, null, "x' y" , "x' y'",
"z' y'", "z' y" , "z'" , "z' y2", null, null,
"z y" , "z y'" , "z" , "z y2" , null, null],
PENALTY = 2000, // Time penalty in milliseconds
// Config options
// Identifiers
CF_ISPCT = 0,
CF_STYLE = 1,
CF_SCIMG = 2,
CF_RTN = 3,
CF_HLI = 4,
CF_TAB = 5,
CF_STIME = 6,
CF_RSTAT = 7,
CF_PZL = 8,
CF_CENTI = 9,
CF_SHOW = 10,
TYBUL = 0,
TYNUM = 1,
TYSTR = 2,
// State constants
READY = 0,
STOPPED = 1,
RUNNING = 2,
INSPECTION = 3,
INSPECTION_ = 4;
// Variables
var
menuVisible,
config,
checkboxes,
timeData,
scrambles,
iSolve,
nSteps,
timeToggle,
kdown,
origTime,
processing,
waitingScramble,
pzlTop,
// Timer variables
state,
startTime,
statsBest,
statsWorst,
statsAvg,
statsStd,
timerStopped,
refresh,
insStart,
insTimeout,
insPenalty,
iStep,
// Stats
statSet;
// Initialise the app on first load
CTimer.init = function(){
// Non-persistant confnig
menuVisible = false;
// Set initial config values, 0=default, 1 = type(0=bool,1=num,2=str), 2= min 3 = max
config = [
[0, TYNUM, 0, 9999], // Inspection time
[0, TYBUL], // Stylesheet 0=white, 1=black
[1, TYBUL], // Generate scramble images
[9, TYNUM], // Cube Rotation
[0, TYNUM], // Average to hilight
["",TYSTR], // Open tab
[0, TYNUM], // Session start time
[0, TYNUM], // Using random state
[3, TYNUM], // Puzzle type
[1, TYBUL], // Display Centiseconds
[1, TYBUL] // Display Timer
];
checkboxes = [CF_STYLE, CF_SCIMG, CF_RSTAT, CF_CENTI, CF_SHOW];
//debug("config["+9+"][0]:" + config);
// Read cookies and display config
for(var i = 0; i < config.length; i++){
var cv = readCookie("ctimer" + i);
// For strings just import direct
if(config[i][1] === TYSTR){
if(cv) config[i][0] = cv;
}else{ // Parse numerics
var nv = parseInt(cv, 10);
if(!isNaN(nv)) config[i][0] = nv;
}
//debug("cookie:" + i + "=" + config[i][0]);
// Initialise config screen with values
if(i === CF_ISPCT)
document.getElementById("config" + i).value = config[i][0];
}
timeData = Array();
scrambles = Array();
iSolve = 0;
nSteps = 1;
timeToggle = 0;
kdown = false;
displayStyle(config[CF_STYLE][0]);
loadTimes(); // Load times from cookie
loadScrambles();
if(iSolve > 0) origTime = timeData[iSolve - 1][2];
// Initialise the rest
initTimer();
rebuildTimeLog(0);
buildBreakdown();
genStats(true);
processing = false;
CTimer.selectAvg(config[CF_HLI][0], false);
enableJava(config[CF_RSTAT][0] === 1);
// config[CF_RSTAT][0] = 0;
initSolver2x2();
waitingScramble = null;
genScramble(false);
setTimeout(genScrambleDelayed, 50);
//debug("tab=|" + config[CF_TAB][0] + "|");
if(config[CF_TAB][0] !== ""){
var t = config[CF_TAB][0];
config[CF_TAB][0] = "";
CTimer.toggleTab(t);
}
displayStyle(config[CF_STYLE][0]);
//document.write("BLAH");
};
// Initialise timer whenever times are reset
var initTimer = function(){
state = READY;
startTime = Array();
statsBest = Array();
statsWorst = Array();
statsAvg = Array();
statsStd = Array();
timerStopped = getTimeNow();
initStatSet();
document.getElementById("time").innerHTML = formatTime2(iSolve > 0 ? timeData[iSolve - 1][nSteps] : 0);
refresh = 0;
insTimeout = 0;
insPenalty = false;
iStep = 0;
};
// Initialise the stats variable
var initStatSet = function(){
// Indices into this array represent:
// 0 = Avg of x
// (current stats) 1 = i min, 2 = i max, 3 = avg, 4 = std
// (best stats) 5 = index, 6 = i min, 7 = i max, 8 = avg, 9 = std
statSet = [
[5, 0, 0, 0, 0, 0, 0, 0, Number.POSITIVE_INFINITY, 0],
[12, 0, 0, 0, 0, 0, 0, 0, Number.POSITIVE_INFINITY, 0],
[50, 0, 0, 0, 0, 0, 0, 0, Number.POSITIVE_INFINITY, 0],
[100, 0, 0, 0, 0, 0, 0, 0, Number.POSITIVE_INFINITY, 0],
[200, 0, 0, 0, 0, 0, 0, 0, Number.POSITIVE_INFINITY, 0],
[500, 0, 0, 0, 0, 0, 0, 0, Number.POSITIVE_INFINITY, 0],
[1000, 0, 0, 0, 0, 0, 0, 0, Number.POSITIVE_INFINITY, 0],
[2000, 0, 0, 0, 0, 0, 0, 0, Number.POSITIVE_INFINITY, 0],
[5000, 0, 0, 0, 0, 0, 0, 0, Number.POSITIVE_INFINITY, 0],
[10000, 0, 0, 0, 0, 0, 0, 0, Number.POSITIVE_INFINITY, 0]];
};
// ========================[ User Input ]=====================
// Set time to +2, DNF, or remove on user request
CTimer.toggleTime = function(){
if(state === RUNNING || iSolve === 0 || processing) return;
processing = true;
// Record original time
if(isNaN(origTime))
origTime = timeData[iSolve - 1][nSteps];
if((timeToggle === 2 || origTime > Number.MAX_VALUE) && CTimer.delSolve(iSolve - 1, false)){
timeToggle = 0;
origTime = iSolve > 0 ? timeData[iSolve - 1][nSteps] : 0;
}
else
timeToggle = (timeToggle + 1) % 3;
if(iSolve > 0){
switch(timeToggle){
case 0 : timeData[iSolve - 1][nSteps] = origTime; break;
case 1 : timeData[iSolve - 1][nSteps] = origTime < Number.MAX_VALUE ? -origTime : origTime; break;
case 2 : timeData[iSolve - 1][nSteps] = Number.POSITIVE_INFINITY; break;
}
}
clearHilightedAvg();
genStats(true);
displayTime(iSolve > 0 ? timeData[iSolve - 1][nSteps] : 0, iSolve - 1);
rebuildTimeLog(iSolve - 1);
CTimer.selectAvg(config[CF_HLI][0], false);
saveTimes();
processing = false;
};
// Rotate cube's orientation for scrambles
/*var turnCube = function(){
if(processing) return; processing = true;
config[CF_RTN][0] = (config[CF_RTN][0] + 1) % 24;
showCube(document.getElementById("cubeimg"), scrambles[iSolve]);
saveConfig(CF_RTN, config[CF_RTN][0]);
processing = false;
}
*/
// Switch tabs on user request
CTimer.toggleTab = function(tab){
if(processing || !config) return; processing = true;
if(config[CF_TAB][0] !== ""){
document.getElementById("tab_" + config[CF_TAB][0]).className = "tab_hidden";
document.getElementById("link_" + config[CF_TAB][0]).className = "tab_link";
if(tab === config[CF_TAB][0]){
hideTabs();
saveConfig(CF_TAB, "");
processing = false;
return;
}
}
else{
document.getElementById("fbox").className = "maximised";
document.getElementById("ftabs").className = "hideline";
}
config[CF_TAB][0] = tab;
document.getElementById("link_" + tab).className = "tab_em";
document.getElementById("tab_" + tab).className = "tab_visible";
saveConfig(CF_TAB, tab);
processing = false;
};
// Hide tabs on user request
var hideTabs = function(){
document.getElementById("fbox").className = "minimised";
document.getElementById("ftabs").className = "showline";
};
// Close detail box
CTimer.closeDetail = function(){
document.getElementById("detail_box").className = "tab_hidden";
};
CTimer.openDetail = function(){
document.getElementById("detail_box").className = "tab_visible";
};
// Switch options
CTimer.toggleConfig = function(id, element){
if(processing) return; processing = true;
var img = element.childNodes[0];
// Only change config for random-state scrambles if they are supported
if(id === CF_RSTAT && !enableJava(config[CF_RSTAT][0] === 0)){
processing = false;
return;
}
if(config[id][0] === 1){
config[id][0] = 0;
img.src = config[CF_STYLE][0] === 0 ? "check_off.gif" : "check_off_.gif";
}
else{
config[id][0] = 1;
img.src = config[CF_STYLE][0] === 0 ? "check_on.gif" : "check_on_.gif";
}
saveConfig(id, config[id][0]);
// Config specific triggers
switch(id){
case CF_STYLE : displayStyle(config[id][0]); break;
case CF_SCIMG : showCube(document.getElementById("cubeimg"), scrambles[iSolve]); break;
case CF_RSTAT : waitingScramble = null; setTimeout(genScrambleDelayed,50); break;
}
processing = false;
};
CTimer.setConfig = function(id, value){
if(processing) return; processing = true;
if(value === "") config[id][0] = 0;
else{
var val = parseInt(value, 10);
if(val < config[id][2]) config[id][0] = config[id][2];
else if(val > config[id][3]) config[id][0] = config[id][3];
else if(!isNaN(val)) config[id][0] = val;
}
document.getElementById("config" + id).value = config[id][0];
saveConfig(id, config[id][0]);
processing = false;
};
// Remove all times and re-set statistics
CTimer.reset = function(){
iStep = nSteps - 1;
// Carry out stopTimer tasks
if(state !== STOPPED){
state = STOPPED;
clearInterval(refresh);
if(state === INSPECTION || state === INSPECTION_)
clearTimeout(insTimeout);
}
resetStats();
timeData = Array();
scrambles = Array();
document.getElementById("tab_detail").innerHTML = "";
iSolve = 0;
saveConfig(CF_STIME, getTimeNow());
saveTimes();
// saveScrambles();
initTimer();
waitingScramble = null;
genScramble(false);
setTimeout(genScrambleDelayed,50);
};
// Adds a step to multi-stage statistics
CTimer.addStep = function(){
if(processing) return; processing = true;
if(iSolve > 0 && !confirm("This will reset the current time log. Are you sure?")){
processing = false;
return;
}
CTimer.reset();
nSteps++;
addBrkCols();
// document.getElementById("steps").innerHTML = nSteps;
processing = false;
};
// Adds columns to the breakdown table until there are enough to accomodate the number of steps
var addBrkCols = function(){
var table = document.getElementById("breakdown_table");
while(table.rows[0].cells.length < nSteps + 3){
for(var i = 0; i < table.rows.length; i++){
var nCell = table.rows[i].insertCell(table.rows[i].cells.length - 2);
nCell = table.rows[i].cells[table.rows[i].cells.length - 3];
if(i < 5){
if(i < 3)
nCell.innerHTML = formatTime(0);
else if(i === 3)
nCell.innerHTML = formatStd(0, 1);
else{
nCell.innerHTML = "step " + nSteps;
nCell.className = "thead";
}
}
else
nCell.innerHTML = formatTime(0);
}
}
};
// Removes a step from multi-stage statistics, and clears stats
CTimer.delStep = function(){
if(processing) return; processing = true;
var table = document.getElementById("breakdown_table");
if(nSteps <= 1 || (iSolve > 0 && !confirm("This will reset the current time log. Are you sure?"))){
processing = false;
return;
}
CTimer.reset();
nSteps--;
for(var i = 0; i < table.rows.length; i++)
table.rows[i].deleteCell(table.rows[i].cells.length - 3);
// document.getElementById("steps").innerHTML = nSteps;
processing = false;
};
// Removes a single solve and updates statistics accordingly
CTimer.delSolve = function(row, user){
if(user && (processing || state !== READY)) return; processing = true;
if(!confirm("Delete solve " + (row + 1) + ". Are you sure?")){
processing = false;
return false;
}
// Clear currently hilighted avg
clearHilightedAvg();
// Delete row from breakdown table
var table = document.getElementById("breakdown_table");
table.deleteRow(row + 5);
// Cascade all next solves to previous element
for(var i = row; i < iSolve; i++){
table.rows[i + 5].cells[0].innerHTML = i + 1;
table.rows[i + 5].cells[nSteps + 2].innerHTML = '<a href="#" onclick="CTimer.delSolve('+i+', true); return false;">x</a>';
if(i < iSolve - 1){
for(var j = 0; j <= nSteps; j++) timeData[i][j] = timeData[i + 1][j];
}
scrambles[i] = scrambles[i + 1];
}
scrambles[iSolve] = '';
table.rows[iSolve + 4].cells[nSteps + 2].innerHTML = "";
iSolve--;
// Delete frow from stats table if necessery
/* var table2 = document.getElementById("stats_table");
var maxSet = getMaxSet(iSolve);
for(var i = table2.rows.length -1 ; i > maxSet + 1; i--){
table2.deleteRow(i);
}
*/ if(iSolve > 0) document.getElementById("time").innerHTML
= formatTime2(timeData[iSolve - 1][nSteps]);
genStats(true);
var timeLog = document.getElementById("tab_times");
// debug("nrow=" + timeLog.childNodes[row * 2].innerHTML);
if(iSolve === 0) timeLog.innerHTML = "";
else{
timeLog.removeChild(timeLog.childNodes[row * 2]);
if(row > 0) timeLog.removeChild(timeLog.childNodes[row * 2 - 1]);
else timeLog.removeChild(timeLog.childNodes[0]);
}
rebuildTimeLog(row);
CTimer.selectAvg(config[CF_HLI][0]);
saveTimes();
saveScrambles();
origTime = NaN;
if(user) processing = false;
return true;
};
// ========================[ Menu Functions ]======================
CTimer.popupPzlMenu = function(e){
if(menuVisible) return;
menuVisible = true;
var menu = document.getElementById("pzl_menu");
menu.style.top = (e.clientY - 3) + "px";
menu.style.left = (e.clientX - 3) + "px";
CTimer.showPzlMenu();
};
CTimer.showPzlMenu = function(){
if(!menuVisible) return;
//debug("show pzl menu...");
document.getElementById("pzl_table").className="menu";
};
CTimer.showTopMenu = function(){
CTimer.showPzlMenu();
document.getElementById("top_table").className="menu";
};
CTimer.showFrontMenu = function(uCol){
if(uCol >= 0) pzlTop = uCol;
//debug("pzlTop:" + pzlTop);
CTimer.showTopMenu();
var ftable = document.getElementById("front_table");
var ttable = document.getElementById("top_table");
var bs = Math.floor(pzlTop / 2);
for(var i = 0; i < 6; i++){
ftable.rows[i + 1].cells[0].className = (bs === Math.floor(i/2) ? "td_grey" : "");
ttable.rows[i + 1].cells[0].className = (i === pzlTop ? "td_active" : "");
}
ftable.className="menu";
};
CTimer.hideMenus = function(e){
if(!menuVisible) return;
var menu = document.getElementById("pzl_menu");
var top = parseInt(menu.style.top, 10);
var left = parseInt(menu.style.left, 10);
if(e.clientY > top && e.clientY < top + menu.offsetHeight
&& e.clientX > left && e.clientX < left + 250) return;
hidePzlMenu();
//debug("hiding menu");
//debug("top:" + menu.style.top + ", left" + menu.style.left + ", width:" + menu.offsetWidth + " height:" + menu.offsetHeight + " mx:" + e.clientX + " my:" + e.clientY);
};
var hidePzlMenu = function(){
CTimer.hideTopMenu();
document.getElementById("pzl_menu").style.top = "0px";
document.getElementById("pzl_menu").style.left = "0px";
document.getElementById("pzl_table").className="menu_hidden";
menuVisible = false;
};
CTimer.hideTopMenu = function(){
CTimer.hideFrontMenu();
document.getElementById("top_table").className="menu_hidden";
};
CTimer.hideFrontMenu = function(){
document.getElementById("front_table").className="menu_hidden";
};
CTimer.selectOri = function(fCol){
hidePzlMenu();
if(processing || RTNS[6 * pzlTop + fCol] === null) return; processing = true;
config[CF_RTN][0] = 6 * pzlTop + fCol;
// showCube(new Image(), scrambles[iSolve]);
showCube(document.getElementById("cubeimg"), scrambles[iSolve]);
saveConfig(CF_RTN, config[CF_RTN][0]);
processing = false;
};
CTimer.selectPuzzle = function(pzl){
hidePzlMenu();
if(processing || pzl === config[CF_PZL][0] ||
(iSolve > 0 && !confirm("This will clear the current time log. Are you sure?"))) return; processing = true;
config[CF_PZL][0] = pzl;
CTimer.reset();
saveConfig(CF_PZL, pzl);
processing = false;
};
// ========================[ Timer Functions ========================
// Start timer when space is released (NOTE; this is also called on key up when stopping)
CTimer.startTimer = function(event){
var now = getTimeNow();
// allow multiple keys to be pressed when first starting the timer
if(kdown) kdown = false; else if(state !== READY) return;
//debug("key=" + event.keyCode + ",iSep:" + iStep + ",nStep:" + nSteps + " state:" + state);
// Filter for a valid key
if(event && !(event.keyCode === 32 ||
(event.keyCode >= 0 && event.keyCode <= 255 && iStep === 0 && state === STOPPED)))
return;
if(state === STOPPED){ state = READY;
return; }
else if(state === RUNNING)
return;
if(now - timerStopped < 350) return;
// Do inspection if necessery
if(config[CF_ISPCT][0] > 0){
if(state === INSPECTION || state === INSPECTION_){
state = RUNNING;
clearTimeout(insTimeout);
startTime[0] = now;
timeToggle = 0;
origTime = Number.NaN;
timeData[iSolve] = Array();
}
else{
state = INSPECTION;
document.getElementById("time").innerHTML = config[CF_ISPCT][0];
insStart = now;
refresh = setInterval(update, 20);
insTimeout = setTimeout(endInspection, config[CF_ISPCT][0] * 1000);
}
return;
}
state = RUNNING;
startTime[0] = now;
timeToggle = 0;
origTime = Number.NaN;
timeData[iSolve] = Array();
refresh = setInterval(update, 20);
};
// Stop timer when space is pressed
CTimer.stopTimer = function(event){
var now = getTimeNow();
if(!kdown) kdown = true; else return;
// only allow space on multi-stage mode, but allow other keys in normal mode
// if(event && !(event.keyCode === 32 ||
// !(event.keyCode >= 0 && event.keyCode <= 255 && iStep === nSteps -1)))
// Allow all keys to stop timer
if(event && !(event.keyCode >= 0 && event.keyCode <= 255))
return;
if(state !== RUNNING)
return;
// Ensure small delay between steps in multi-stage mode
if(nSteps > 1 && now - startTime[iStep] < 100)
return;
updateTime(now);
timeData[iSolve][iStep] = now - startTime[iStep];
if(iStep === nSteps - 1){
state = STOPPED;
timerStopped = now;
clearInterval(refresh);
timeData[iSolve][nSteps] = insPenalty ? -now + startTime[0] : now - startTime[0];
displayTime(timeData[iSolve][nSteps], iSolve);
logTime(document.getElementById("tab_times"), timeData[iSolve][nSteps], iSolve);
origTime = timeData[iSolve][nSteps];
nextSolve();
}
else startTime[++iStep] = now;
};
// Shows the current time during timing
var update = function(){
if(state === INSPECTION){
var time = new Date().getTime() - insStart;
document.getElementById("time").innerHTML = time < 0 ? 1 : Math.floor(((config[CF_ISPCT][0] + 1) * 1000 - time) * 0.001);
}
else if(state === INSPECTION_)
document.getElementById("time").innerHTML = "+" + Math.floor(PENALTY * 0.001);
else updateTime(new Date().getTime());
};
//
var endInspection = function(){
if(state === INSPECTION){
state = INSPECTION_;
insPenalty = true;
insTimeout = setTimeout(endInspection, 2000);
}else if(state === INSPECTION_){
state = READY;
clearInterval(refresh);
timeData[iSolve] = Array();
// Fill entries in breakdown table and display
for(var i = 0; i < nSteps; i++){
timeData[iSolve][i] = Number.POSITIVE_INFINITY;
document.getElementById("breakdown_table").rows[iSolve + 5].cells[i + 1].innerHTML = formatTime2(timeData[iSolve][i]);
}
timeData[iSolve][nSteps] = Number.POSITIVE_INFINITY;
document.getElementById("breakdown_table").rows[iSolve + 5].cells[nSteps + 1].innerHTML = formatTime2(timeData[iSolve][nSteps]);
displayTime(timeData[iSolve][nSteps], iSolve);
logTime(document.getElementById("tab_times"), timeData[iSolve][nSteps], iSolve);
origTime = timeData[iSolve][nSteps];
nextSolve();
}
};
// Prepare env for next solve
var nextSolve = function(){
logBreakdown(iSolve);
iSolve++;
saveTimes();
iStep = 0;
insPenalty = false;
brkAddRow(iSolve);
genStats(false);
genScramble(false);
};
// Generate a scramble
// TODO: This needs to support multiple puzzles, and eventually random-state scrambles
var genScramble = function(replace){
//debug("genScramble:" + scrambles[iSolve]);
if(scrambles[iSolve] && scrambles[iSolve].length > 0 && !replace){
//debug("scramble exists");
document.getElementById("scramble").innerHTML = scrambles[iSolve];
return;
}
if(waitingScramble){
//debug("assigned waiting scramble:" + waitingScramble);
scrambles[iSolve] = waitingScramble;
waitingScramble = null;
setTimeout(genScrambleDelayed,50);
}
// If the delayed scramble generator isn't finished then just generate one now
else scrambles[iSolve] = genScramble_();
// Generate scramble dependin on puzzle
document.getElementById("scramble").innerHTML = scrambles[iSolve];
// logScramble(document.getElementById("tab_detail"), scrambles[iSolve]);
//debug("showing cube from genscramble");
showCube(document.getElementById("cubeimg"), scrambles[iSolve]);
saveScrambles();
};
var genScrambleDelayed = function(){
waitingScramble = genScramble_();
if(config[CF_PZL][0] >= 2 && config[CF_PZL][0] <= 7 && config[CF_SCIMG][0] === 1){
//debug("showcing cube from delayed scramble");
showCube(new Image(), waitingScramble);
}
//debug("generated delayed scramble: " + waitingScramble);
};
var genScramble_ = function(){
switch(config[CF_PZL][0]){
case 2 : return genScramble2x2();
case 3 : return genScramble3x3();
case 4 : return genScrambleNxN(4, 40);
case 5 : return genScrambleNxN(5, 60);
case 6 : return genScrambleNxN(6, 80);
case 7 : return genScrambleNxN(7, 100);
case 11 : return genScrambleSq1(40);
case 12 : return genScramblePyra();
case 13 : return genScrambleMega();
}
};
var genScramble3x3 = function(){
// Generate random-state scrambles if available
if(config[CF_RSTAT][0] === 1 && document.scrambleApplet)
return document.scrambleApplet.newScramble();
// Otherwise fallback to 25 random moves
return genScrambleNxN(3, 25);
/* var scramble = "";
var move = 0;
var face = 0;
var axis = 0;
var pow = 0;
var prevFace = 0;
var prevAxis = -1;
var prev2Axis = 0;
for(var i = 0; i < 25; i++){
while(face === prevFace || (axis === prevAxis && axis === prev2Axis)){
move = Math.floor(Math.random() * 18);
face = move % 6;
axis = move % 3;
}
pow = Math.floor(move / 6);
scramble += FACES[face] + POW[pow] + " ";
prevFace = face;
prev2Axis = prevAxis;
prevAxis = axis;
axis = prev2Axis;
}
return scramble;
*/
//debug(scrambles[iSolve] + "=>" + inflateScr(compressScr(scrambles[iSolve])));
};
var genScrambleNxN = function(n, m){
var nAXES = 3;
var nPOW = 3;
var nDEPTH = Math.floor(n/2);
var slice;
var nSLICE = nDEPTH * 2;
var scramble = "";
var move = 0;
var face = 0;
var axis = 0;
var pow = 0;
var depth = 0;
var prevAxis = -1;
var sliceTurned = new Array();
//var count = new Array();
//for(var i = 0; i < 6; i++) count[i] = 0;
for(var i = 0; i < nSLICE; i++) sliceTurned[i] = false;
for(var i = 0; i < m; i++){
do{
move = Math.floor(Math.random() * nSLICE * nPOW * nAXES);
axis = Math.floor(move / (nSLICE * nPOW));
slice = move % nSLICE;
// document.getElementById("deb").innerHTML += ("," + axis);
}while(axis === prevAxis && sliceTurned[slice])
depth = slice % nDEPTH;
face = slice < nDEPTH ? axis : axis + nAXES;
//document.getElementById("deb").innerHTML += (pow + ",");
// count[face]++;
pow = Math.floor((move % (nPOW * nSLICE)) / nSLICE);
scramble += (depth > 1 ? (depth + 1) : "") + (depth > 0 ? FACES2[face] : FACES[face]) + POW[pow] + " ";
if(axis !== prevAxis)
for(var j = 0; j < nSLICE; j++)
sliceTurned[j] = false;
sliceTurned[slice] = true;
prevAxis = axis;
//document.getElementById("deb").innerHTML += (move + ",");
}
return scramble;
};
/*
// Random state scrambles provided by pyra_scrambler.js, uncomment if to use random-move sequence scrambler
var genScramblePyra = function(len){
var scramble = "";
var pow = 0;
for(var i = 0; i < 4; i++){
pow = Math.floor(Math.random() * 3);
scramble += pow > 0 ? FACES2[i > 1 ? i+2 : i] + (pow > 1 ? "' " : " ") : "";
}
var f = Math.floor(Math.random() * 4);
scramble += FACES[f > 1 ? f+2 : f] + (Math.random() < 0.5 ? "' " : " ");
for(var i = 0; i < len; i++){
var f_ = Math.floor(Math.random() * 3);
f = f_ === f ? 3 : f_;
scramble += FACES[f > 1 ? f+2 : f] + (Math.random() < 0.5 ? "' " : " ");
}
return scramble;
}
*/
var genScrambleMega = function(){
var scramble = "";
for(var i = 0; i < 7; i++){
for(var j = 0; j < 10; j++){
scramble += (j % 2 === 0 ? "R" : "D") + (Math.random() < 0.5 ? "++ " : "-- ");
}
scramble += (Math.random() < 0.5) ? "U " : "U' ";
}
return scramble;
};
// ========================[ Rendering ]===========================
// Update time, taking account of toggle state
var displayTime = function(millis, idx){
var fTime = formatTime2(millis);
document.getElementById("time").innerHTML = fTime;
document.getElementById("breakdown_table").rows[idx + 5].cells[nSteps + 1].innerHTML = fTime;
};
// Updates the time during timing
var updateTime = function(time){
var fTime = formatTime(time - startTime[0]);
document.getElementById("time").innerHTML = state === RUNNING && !config[CF_SHOW][0] ? "…" :
state === RUNNING && !config[CF_CENTI][0] ? formatTimeShort(time - startTime[0]) : fTime;
document.getElementById("breakdown_table").rows[iSolve + 5].cells[nSteps + 1].innerHTML = fTime;
document.getElementById("breakdown_table").rows[iSolve + 5].cells[iStep + 1].innerHTML = formatTime(time - startTime[iStep]);
};
// Core function for formattting time (must be fast as poss)
var formatTime = function(millis){
var hrs = (millis - millis % 3600000 ) / 3600000;
var min = ((millis - millis % 60000 ) / 60000) % 60;
var sec = ((millis - millis % 1000 ) * 0.001) % 60;
var hnd = ((millis - millis % 10 ) * 0.1) % 100;
return (hrs > 0 ? hrs + (min < 10 ? ":0" : ":") : "" ) +
(min > 0 || hrs > 0 ? min + (sec < 10 ? ":0" : ":") : "" ) +
sec + "." + (hnd < 10 ? "0" : "") + hnd;
};
// Format time to take into account penalties and DNFs
var formatTime2 = function(millis){
if(millis > Number.MAX_VALUE) return "DNF";
if(millis < 0) return formatTime(-millis + PENALTY) + "+";
return formatTime(millis);
};
// Format up to seconds only
var formatTimeShort = function(millis){
var hrs = (millis - millis % 3600000 ) / 3600000;
var min = ((millis - millis % 60000 ) / 60000) % 60;
var sec = ((millis - millis % 1000 ) * 0.001) % 60;
return (hrs > 0 ? hrs + (min < 10 ? ":0" : ":") : "" ) +
(min > 0 || hrs > 0 ? min + (sec < 10 ? ":0" : ":") : "" ) + sec;
};
// Format standard devidation (crrrently only shows percentage)
var formatStd = function(std, avg){
return avg === 0 ? "0.0%" : (std * 100 / avg).toFixed(1) + "%";
};
var formatStdFull = function(std, avg){
// if(!std) return "0.0 (0.0%)";
return (std * 0.001).toFixed(1) + " (" + (std * 100 / avg).toFixed(1) + "%)";
};
// Add time to breakdown
var logBreakdown = function(idx){
var table = document.getElementById("breakdown_table");
//debug("idx="+idx+", table.rows.len=" + table.rows.length+", nSteps=" + nSteps);
// Create current row if doesn't exist
if(table.rows.length <= idx + 5) brkAddRow(idx);
for(var i = 0; i <= nSteps; i++)
table.rows[idx + 5].cells[i + 1].innerHTML = formatTime2(timeData[idx][i]);
//debug("table.rows[idx + 5].cells.length=" + table.rows[idx + 5].cells.length);
//debug("nSteps = " + nSteps);
table.rows[idx + 5].cells[nSteps + 2].innerHTML = '<a href="#" onclick="CTimer.delSolve('+(idx)+', true); return false;">x</a>';
};
var brkAddRow = function(idx){
var table = document.getElementById("breakdown_table");
var nRow = table.insertRow(idx + 5);
for(var i = 0; i < nSteps + 3; i++)
nRow.insertCell(i);
nRow.cells[0].innerHTML = idx + 1;
nRow.cells[0].className = "thead";
};
// Add time to time log
var logTime = function(element, time, n){
var timetxt = '<a href="#" onclick="CTimer.delSolve('+n+', true); return false;">'+formatTime2(time)+'</a>';
if(n * 2 > element.childNodes.length - 1){
if(n === 0)
element.innerHTML = '<span>'+timetxt+'</span>';
else
element.innerHTML += "<span>, </span>" + '<span>'+timetxt+'</span>';
}
else{
element.childNodes[n * 2].innerHTML = timetxt;
if(n > 0) element.childNodes[n * 2 - 1].innerHTML = ", ";
}
};
var displayDetail = function(){
document.getElementById("tab_detail").innerHTML = 'Generating detailed statistics. Please wait...\n';
CTimer.openDetail();
setTimeout(displayDetail2, 50);
};
var displayDetail2 = function(){
var tab = document.getElementById("tab_detail");
tab.innerHTML = '<p style="float:right;margin:0"><a href="#" onclick="CTimer.closeDetail(); return false;">close</a></p>\n';
if(iSolve === 0){
tab.innerHTML += "";
return;
}
var toBracket = false;
if(config[CF_HLI][0] === 0){
tab.innerHTML +=
"<em>Statistics for " + PUZZLE[config[CF_PZL][0]] + ":</em><br/><br/>\n" +
"Session Average: " + formatTime2(statsAvg[nSteps]) + "<br/>\n" +
"Best Time: " + formatTime2(timeData[statsBest[nSteps]][nSteps]) + "<br/>\n" +
"Worst Time: " + formatTime2(timeData[statsWorst[nSteps]][nSteps]) + "<br/>\n" +
"Standard Deviation: " + formatStdFull(statsStd[nSteps], statsAvg[nSteps]) + "<br/><br/>\n";
for(var i = 0; i < iSolve; i++){
toBracket = i === statsBest[nSteps] || i === statsWorst[nSteps];
tab.innerHTML += (i < 9 ? " " : i < 100 ? " " : "") + (i + 1) + ". " + (toBracket ? "(" : " ") +
formatTime2(timeData[i][nSteps]) + (toBracket ? ")" : " ") +
" " + scrambles[i] + "<br/>\n";
}
}else{
var ia = config[CF_HLI][0] < 0 ? -config[CF_HLI][0] - 1 : config[CF_HLI][0] - 1;
var ms = getMaxSet(iSolve);
if(ia > ms){
tab.innerHTML = "";
return;
}else{
if(config[CF_HLI][0] < 0){
tab.innerHTML +=
"<em>Statistics for " + PUZZLE[config[CF_PZL][0]] + ":</em><br/><br/>\n" +
"Current Average of " + statSet[ia][0] + ": " + formatTime2(statSet[ia][3]) + "<br/>\n" +
"Best Time: " + formatTime2(timeData[statSet[ia][1]][nSteps]) + "<br/>\n" +
"Worst Time: " + formatTime2(timeData[statSet[ia][2]][nSteps]) + "<br/>\n" +
"Standard Deviation: " + formatStdFull(statSet[ia][4], statSet[ia][3]) + "<br/><br/>\n";
for(var i = iSolve - statSet[ia][0], j = 1; i < iSolve; i++, j++){
toBracket = i === statSet[ia][1] || i === statSet[ia][2];
tab.innerHTML += (j < 10 ? " " : "") + j + ". " + (toBracket ? "(" : " ") +
formatTime2(timeData[i][nSteps]) + (toBracket ? ")" : " ") +
" " + scrambles[i] + "<br/>\n";
}
}else if(statSet[ia][5] > 0){
tab.innerHTML +=
"<em>Statistics for " + PUZZLE[config[CF_PZL][0]] + ":</em><br/><br/>\n" +
"Best Average of " + statSet[ia][0] + ": " + formatTime2(statSet[ia][8]) + "<br/>\n" +
"Best Time: " + formatTime2(timeData[statSet[ia][6]][nSteps]) + "<br/>\n" +
"Worst Time: " + formatTime2(timeData[statSet[ia][7]][nSteps]) + "<br/>\n" +
"Standard Deviation: " + formatStdFull(statSet[ia][9], statSet[ia][8]) + "<br/><br/>\n";
for(var i = statSet[ia][5] - statSet[ia][0], j = 1; i < statSet[ia][5]; i++, j++){
toBracket = i === statSet[ia][6] || i === statSet[ia][7];
tab.innerHTML += (j < 10 ? " " : "") + j + ". " + (toBracket ? "(" : " ") +
formatTime2(timeData[i][nSteps]) + (toBracket ? ")" : " ") +
" " + scrambles[i] + "<br/>\n";
}
}
}
}
};
// Add a scramble to scramble log
//var logScramble = function(element, scramble){
// element.innerHTML += scramble === null ? "" : scramble + "<br/>\n";
//}
// Display the state of the cube after a scramble
var showCube = function(img, scramble){
// img.src = null;
// img.visibility = "hidden";
//debug("showCube(" + img.src + ", " + scramble);
if(config[CF_PZL][0] <= 7){
img.src = "http://cube.rider.biz/visualcube.php?fmt=svg&size=150&pzl=" + config[CF_PZL][0] + "&bg="+
(config[CF_STYLE][0] === 0 ? 'w' : 'n') +"&cc="+ (config[CF_STYLE][0] === 0 ? 'n' : 'd') + "&alg=" + RTNS[config[CF_RTN][0]] +
(config[CF_SCIMG][0] === 1 && config[CF_PZL][0] < 11 ? scramble : "") + "&nocache";
}