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Releases: Crowdedlight/Crows-Zeus-Additions

v2.0.0 - Restructuring and bugfixes

01 Oct 11:56
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  • Changed entire mod to follow the ACE3/CBA project structure for usage with HEMTT
  • Fixed so CBA settings can be overwritten and saved on the server, if the mod is also loaded on the server
  • CBA settings is now also available in the editor under Addon Options
  • prefix changed from crowsZA to crowsza
  • folder changed to lowercase @crowsza
  • New bikey has been generated, so this update requires key update too

V1.11.1 - Hotfixes and improvements

03 Jul 14:00
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  • Removed unnessecary network calls to SurrenderChance module (Thanks Landirc!)
  • Added flight direction to resupply loadouts module (Thanks HarryGWA!)
  • Fixed bug in FireSupport module that could make it fire 100s simultanious if salvos was set to 0.
  • Fixed togglePathing to work for remote units
  • Updated StripExplosives module with new dynamic UI, and allowing replacement for items from several common mods (including RHS). Added various fixes and overhauls for better behaviour of the module. (Thanks Landirc!)

V1.11.0 - Fixes and Surrender Chance

22 Mar 10:17
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  • Removed IEDClutters module dependency on ACE, works without ACE now too (Thanks Landric!)
  • Added right-click menu to disable pathing on groups, units, or sides (Thanks Landric!)
  • Added more default options for resupply player-loadouts aircrafts if RHS or AMF is loaded.
  • Added textbox as optional input for classnames for the aircraft you want to use for resupply player loadout aircrafts
  • Changed so resupply-player-loadouts aircrafts takes the aircraft size into account when spawning the supply crate
  • Fixed bug after ZEN update of objects not being added to Zeus Editable Objects
  • Added SurrenderChance module. When put on a unit it has a zeus-decided chance to surrender when an player aims at it with a weapon. Useful for HVT capture scenarios. Shows icon for Zeus to see what units have it applied (Thanks Landric!)

v1.10.4 - Drawbuild update

03 Dec 17:38
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Thanks to Landric for making this update:

Added Features:

  • Add "tall" sandbags
  • Add ground-laid cables
  • Add overhead cables
  • Add extra row to UI
  • Remove preview images for unused UI grids
  • Call enableSimulationGlobal locally now
  • "Walkable" objects (e.g. hescos) can be stacked
  • Objects can now be placed on buildings (with some degree of success)

Known Issues

  • Ground cables occasionally float over/are occluded by terrain (particularly on steep slopes)
    • Workaround: zeus can Alt+drag to snap back to terrain
  • Positioning objects accurately on top of buildings is difficult depending on camera angle

v1.10.3

19 Nov 10:52
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  • Updated SpawnIEDClutter for performance and option to hide IED inside clutter.

  • stripExplosives can now remove UGL ammo aswell.
    Thanks Landric for the updates!

  • added "Set Teleport To Squadmember". So you can set an entity/object so it will have a scroll-wheel action to Teleport To Squadmembers. So players can use the feature themselves without Zeus intervention. Handy for easy respawn in BF style.

v1.10.1

23 Oct 12:32
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  • Added so snakes spawned with AnimalFollow module will check if SOG:PF is loaded, and if it is, it will reskin the snakes to the SOG:PF snake skins.

v1.10

05 Oct 08:27
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  • Improved zeus detection to make modules available no matter how the zeus are created. By Johnb432, Thanks!
  • Lowered vertical speed of flares on the firesupport module, so they sink a bit slower
  • Fixed so scatter teleport without including vehicle works on units that is sitting inside vehicles. Dismounting them first then TP'ing.
  • Added spawn IED clutter module. By Landric, Thanks!
  • Added remove/replace grenades/explosives module. can be used for quick removal from sides, groups or units. If used on players, each player will be notified zeus have altered their loadout. By Landric, Thanks!

v1.9.6 - Zeus Remote-Control Indicator

20 Jun 10:42
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  • Fixed issue with zeus modules and help text also being loaded for non-zeus.
  • Added remote control zeus indicator to help zeus see what units other zeus' are currently remote-controlling

zeus_rc

v1.9.5 - Zeus Medical HUD

14 Jun 17:16
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  • Updated resupply player loadouts to include 1L saline for medical supplies
  • Adds a keybind (default: ctrl+shift+h) to enable a helping text over each player for Zeus, to see their current ACE medical status. Showing basic information of Heartrate, open wounds, bleed rate, in pain, effected by drugs or if in cardiac arrest
    20220614184241_1

v1.9.4: - Fixed bug with Firesupport resetting to default on every use

21 Mar 22:15
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  • Fixed bug with Firesupport resetting to default on every use
  • Made Radius-heal work for non-ace medic so its available for base-game now too.