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MasqueradeAPI

A disguise API for Sponge.

Installation

Plugin development

To use the MasqueradeAPI in your project, you need to add it to your Maven/Gradle dependencies.
We suggest using jitpack.io to depend on the MasqueradeAPI like so:

<repositories>
    <repository>
        <id>jitpack.io</id>
        <url>https://jitpack.io</url>
    </repository>
</repositories>

<dependencies>
    <dependency>
        <groupId>com.github.CrushedPixel</groupId>
        <artifactId>MasqueradeAPI</artifactId>
        <version>master-SNAPSHOT</version>
    </dependency>
</dependencies>

Sponge

To run a plugin that depends on the MasqueradeAPI, you need to install the MasqueradePlugin on your Sponge server.

Usage

The Masquerades service

The MasqueradePlugin registers a Sponge service that exposes an instance of Masquerades, which can be used to retrieve instances of Masquerade:

Optional<Masquerades> optional = Sponge.getServiceManager().provide(Masquerades.class);
if (optional.isPresent()) {
    Masquerades masquerades = optional.get();
    // use Masquerades
} else {
    // the MasqueradesPlugin is not installed on the server
}

Masking a player

To mask a player, retrieve an instance of Masquerade from Masquerades and show it to other players.
For example, if you want to mask the Player as a Zombie and show the masquerade to all online players, do:

Masquerade masquerade = masquerades.fromType(EntityTypes.ZOMBIE, player);

for (Player p : Sponge.getServer().getOnlinePlayers()) {
    // do not show the masquerade to the masked player itself
    if (p == player) continue;
    
    masquerade.maskTo(p);
}

The player now looks like a Zombie to all other online players on the server.

Unmasking a player

If you want to unmask the player again, you can either call Masquerade#unmaskTo(Player) to unmask them to a specific player or Masquerade#unmask() to unmask them to everyone.

Note: The MasqueradePlugin itself does not handle Events like clients connecting and disconnecting - for an example implementation, please refer to MasqueradeCommand.

Masquerade Data

You can manipulate the Masquerade's entity metadata using Sponge Keys, for example to display a custom name for the fake entity:

masquerade.setData(Keys.DISPLAY_NAME, Text.of("Dinnerbone"));
masquerade.setData(Keys.CUSTOM_NAME_VISIBLE, true);

Please note that some Keys may not be applicable to a certain Masquerade type or may not be implemented yet, in which case setData will throw an IllegalArgumentException.

Some metadata fields are automatically modified by the server, for example Keys.IS_ABLAZE will be modified if the masked player walks through fire.
You can easily disable this behaviour for each key separately:

masquerade.setValueChangeAllowed(Keys.IS_ABLAZE, false);

Now, the entity will only appear in flames when asked for by the plugin, and otherwise retain the current state.