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WarMDLImport.py
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WarMDLImport.py
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# Copyright (c) 2011 Thomas Glamsch
#
# This program is free software; you can redistribute it and/or modify it under
# the terms of the GNU General Public License as published by the Free Software
# Foundation; either version 2 of the License, or (at your option) any later
# version.
#
# This program is distributed in the hope that it will be useful, but WITHOUT
# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
# FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
import bpy
import string
import pdb
import time
from bpy_extras.io_utils import ImportHelper
from bpy.props import StringProperty
dbg = False
bl_info = {
"name": "Import WarCraft MDL (.mdl)",
"description": "This addon allows you to import WarCraft MDL model files (.mdl).",
"author": "Thomas 'CruzR' Glamsch",
"version": (0, 2, 1),
"blender": (2, 6, 3),
#"api": ???,
"location": "File > Import > WarCraft MDL (.mdl)",
"warning": "Currently only the vertices and faces are imported, work in progress.",
"wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/Scripts/Import-Export/WarCraft_MDL",
"tracker_url": "http://projects.blender.org/tracker/index.php?func=detail&aid=29552",
"category": "Import-Export"}
# This is our abstract state machine
class StateMachine:
# @param handlers: Dictionary containing name => function pairs
# @param startState: The first state to call when starting
# @param endStates: State machine will end execution on these
def __init__(self, parent, handlers={}, startState=None, endStates=[]):
self.parent = parent
self.handlers = handlers
self.startState = startState
self.endStates = endStates
# @param name: The name of the state to add
# @param handler: A function to handle the state
# @param endState: Bool whether this should be added to endStates
# @param startState: Bool whether this should be set as startState
def add(self, name, handler, endState=False, startState=False):
name = name.upper()
if handler:
self.handlers[name] = handler(self.parent)
if endState:
self.endStates.append(name)
print(self.endStates)
if startState:
self.startState = name
# @param name: Name of the state which shall be set as startState
def set_start(self, name):
name = name.upper()
if name in self.handlers:
self.startState = name
else:
raise Exception("Error: set_start(): Unknown state: {}".format(name))
# @param cargo: Some kind of information to carry through the states
def run(self, cargo={}):
handler = self.handlers.get(self.startState)
if not handler:
raise Exception("InitError: Set startState before calling StateMachine.run()")
if not self.endStates:
raise Exception("InitError: There must be at least one endstate")
while True:
newState, cargo = handler.run(cargo)
if newState.upper() in self.endStates:
break
else:
handler = self.handlers[newState.upper()]
# All Handlers should be derived from BaseHandler.
# They all have to override the .run() function
# They should always call newState, cargo = BaseHandler.run(cargo)
# before doing anything else.
class BaseHandler:
def __init__(self, parent):
self.parent = parent
def run(self, cargo):
cargo['prev_handler'] = self.__class__.__name__
print(cargo['prev_handler'])
return 'SEARCH', cargo
# Our geosets are managed by this class
class GeosetManager:
def __init__(self):
self.vertices = [[]]
self.normals = [[]]
self.tvertices = [[]]
self.faces = [[]]
self.cnt = 0
self.add_new = False
def new_geoset(self):
self.vertices.append([])
self.normals.append([])
self.tvertices.append([])
self.faces.append([])
self.cnt += 1
self.add_new = False
# @param li: List of data to be added to our geoset.
# @param cont: Type of the data to be added. One of 'vertices', 'normals',
# 'tvertices' and 'faces'.
def append(self, li, cont):
if cont == 'vertices':
self.vertices[self.cnt].append(li)
elif cont == 'normals':
self.normals[self.cnt].append(li)
elif cont == 'tvertices':
self.tvertices[self.cnt].append(li)
elif cont == 'faces':
self.faces[self.cnt].append(li)
self.add_new = True
# @param li: List of data to be added to our geoset.
# @param cont: Type of the data to be added. One of 'vertices', 'normals',
# 'tvertices' and 'faces'.
def extend(self, li, cont):
if cont == 'vertices':
self.vertices[self.cnt].extend(li)
elif cont == 'normals':
self.normals[self.cnt].extend(li)
elif cont == 'tvertices':
self.tvertices[self.cnt].extend(li)
elif cont == 'faces':
self.faces[self.cnt].extend(li)
self.add_new = True
# This is our main handler.
class SEARCH(BaseHandler):
def run(self, cargo):
newState, cargo = BaseHandler.run(self, cargo)
while True:
cargo['last'] = current = self.parent.infile.readline()
# Stop when end of the file is reached.
if current == '' :
newState = 'EOF'
break
# Skip comments.
elif current.strip().startswith('//'):
continue
# If the line starts with a keyword from DataImporter.globalkeys,
# start the appropiate handler.
elif current.strip().split()[0] in self.parent.globalkeys:
newState = current.strip().split()[0].upper()
break
return newState, cargo
# This handler just makes sure that our file has the correct MDL version.
class VERSION(BaseHandler):
def run(self, cargo):
cargo = BaseHandler.run(self, cargo)[1]
if int(self.parent.infile.readline().strip().strip(',').split()[1]) != 800:
raise Exception("This MDL Version is not supported!")
return 'SEARCH', cargo
# This handler deals with the content inside a Geoset block.
class GEOSET(BaseHandler):
def run(self, cargo):
if dbg: pdb.set_trace()
if cargo['prev_handler'] == 'SEARCH':
if self.parent.mgr.add_new:
self.parent.mgr.new_geoset()
cargo['p'] = 1
newState, cargo = BaseHandler.run(self, cargo)
while cargo['p'] > 0:
cargo['last'] = current = self.parent.infile.readline()
current = current.strip()
# We count the braces to find out when a Geoset block ends.
if '{' in current: cargo['p'] += 1
if '}' in current: cargo['p'] -= 1
# If a line starts with an keyword from DataImporter.geosetkeys,
# start the appropiate handler.
if current.split()[0] in self.parent.geosetkeys:
newState = current.split()[0].upper()
break
return newState, cargo
# This handler imports the vertices inside a Geoset block.
class VERTICES(BaseHandler):
def run(self, cargo):
cargo = BaseHandler.run(self, cargo)[1]
# Get the number of vertices inside this Vertices block.
for i in range(int(cargo['last'].strip().split()[1])):
current = self.parent.infile.readline().strip().strip('{},;')
# Divide with 20 to scale the model down.
li = [float(n)/20 for n in current.split(', ')]
self.parent.mgr.extend(li, 'vertices')
return 'GEOSET', cargo
# This handler imports the vertex normals.
class NORMALS(BaseHandler):
def run(self, cargo):
cargo = BaseHandler.run(self, cargo)[1]
# Get the number of normals inside this Normals block.
for i in range(int(cargo['last'].strip().split()[1])):
current = self.parent.infile.readline().strip().strip('{},;')
li = [float(n) for n in current.split(', ')]
self.parent.mgr.extend(li, 'normals')
return 'GEOSET', cargo
# This handler imports the texture vertices (aka the UV layout).
class TVERTICES(BaseHandler):
def run(self, cargo):
cargo = BaseHandler.run(self, cargo)[1]
# Get the number of vertices inside this Normals block.
for i in range(int(cargo['last'].strip().split()[1])):
current = self.parent.infile.readline().strip().strip('{},:')
li = tuple(float(n) for n in current.split(', '))
self.parent.mgr.append(li, 'tvertices')
return 'GEOSET', cargo
# This handler imports the faces inside a Geoset block.
class FACES(BaseHandler):
def run(self, cargo):
cargo = BaseHandler.run(self, cargo)[1]
# Faces is a strange construction. grps is the number of data blocks,
# cnt the total amount of vertex indices.
grps, cnt = [int(n) for n in cargo['last'].strip().split()[1:3]]
li = []
while len(li) < cnt:
cargo['last'] = current = self.parent.infile.readline()
if current.strip().startswith('Triangles'):
for i in range(grps):
li += [int(n) for n in self.parent.infile.readline().strip().strip('{},;').split(', ')]
if dbg: print(len(li))
for i in range(cnt):
self.parent.mgr.append(li[i], 'faces')
if i % 3 == 2: self.parent.mgr.append(li[i], 'faces')
return 'GEOSET', cargo
# This handles the Model block
class MODEL(BaseHandler):
def run(self, cargo):
next, cargo = BaseHandler.run(self, cargo)
# Store the model's name
self.parent.model_info['name'] = cargo['last'].split()[1].strip('\"')
# Count curled braces to stop loop when the block ends
cargo['p'] = 1
while cargo['p'] > 0:
current = self.parent.infile.readline()
if '{' in current: cargo['p'] += 1
if '}' in current: cargo['p'] -= 1
key = current.strip().split()[0]
# Only two keys are interesting: 'BoundsRadius' & 'BlendTime'
if key == 'BoundsRadius':
self.parent.model_info[key] = float(current.strip().split()[1].strip(','))
elif key == 'BlendTime':
self.parent.model_info[key] = int(current.strip().split()[1].strip(','))
return next, cargo
# This class initiates and starts the state machine and uses the gathered data
# to construct the model in Blender.
class DataImporter:
infile = None
globalkeys = ['Version', 'Model', 'Geoset']
geosetkeys = ['Vertices', 'Normals', 'TVertices', 'Faces']
mgr = GeosetManager()
model_info = {}
def run(self, filepath, context):
start_time = time.time()
print("Opening {}...".format(filepath))
self.infile = open(filepath, 'r')
m = StateMachine(parent=self)
m.add('SEARCH', SEARCH, startState=True)
m.add('VERSION', VERSION)
m.add('MODEL', MODEL)
m.add('GEOSET', GEOSET)
m.add('VERTICES', VERTICES)
m.add('NORMALS', NORMALS)
m.add('TVERTICES', TVERTICES)
m.add('FACES', FACES)
m.add('EOF', None, endState=True)
m.run()
if dbg: pdb.set_trace()
# Construct an own object for each geoset.
for i in range(self.mgr.cnt + 1):
# Create an object and link it to the scene.
mesh = bpy.data.meshes.new("{name}{i}Mesh".format(name=self.model_info['name'], i=i))
obj = bpy.data.objects.new("{name}{i}".format(name=self.model_info['name'], i=i), mesh)
obj.location = (0.0, 0.0, 0.0)
bpy.context.scene.objects.link(obj)
# Construct the mesh from the gathered vertex and face data.
mesh.vertices.add(len(self.mgr.vertices[i]) // 3)
mesh.vertices.foreach_set('co', self.mgr.vertices[i])
mesh.tessfaces.add(len(self.mgr.faces[i]) // 4)
mesh.tessfaces.foreach_set('vertices', self.mgr.faces[i])
# Create the UV layout.
uvtex = mesh.tessface_uv_textures.new(name="uvtex{}".format(i))
for n in range(len(self.mgr.faces[i]) // 4):
face = self.mgr.faces[i][n * 4:n * 4 + 3]
texface = uvtex.data[n]
texface.uv1 = (self.mgr.tvertices[i][face[0]][0], 1 - self.mgr.tvertices[i][face[0]][1])
texface.uv2 = (self.mgr.tvertices[i][face[1]][0], 1 - self.mgr.tvertices[i][face[1]][1])
texface.uv3 = (self.mgr.tvertices[i][face[2]][0], 1 - self.mgr.tvertices[i][face[2]][1])
# Set the normals
mesh.vertices.foreach_set('normal', self.mgr.normals[i])
mesh.update()
if dbg: pdb.set_trace()
# Delete the mesh and obj pointer to make sure we don't override
# the just created object.
del mesh
del obj
print("Script finished after {} seconds".format(time.time() - start_time))
return {'FINISHED'}
# This is the import operator.
class ImportWarMDL(bpy.types.Operator, ImportHelper):
'''Import from WarCraft MDL model format (.mdl)'''
bl_idname = "import_mesh.warmdl"
bl_label = "WarCraft MDL (.mdl)"
filename_ext = ".mdl"
filter_glob = StringProperty(
default="*.mdl",
options={'HIDDEN'}
)
@classmethod
def poll(cls, context):
return True
def execute(self, context):
di = DataImporter()
return di.run(self.filepath, context)
def menu_func_export(self, context):
self.layout.operator(ImportWarMDL.bl_idname, text="WarCraft MDL (.mdl)")
def register():
bpy.utils.register_class(ImportWarMDL)
bpy.types.INFO_MT_file_import.append(menu_func_export)
def unregister():
bpy.utils.unregister_class(ImportWarMDL)
bpy.types.INFO_MT_file_import.remove(menu_func_export)
if __name__ == "__main__":
register()
# test call
bpy.ops.import_mesh.warmdl('INVOKE_DEFAULT')