A puzzler made with SDL and OpenGL
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README.md
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README.md

ReduxForGames

A remake of my P4G assignment made in my own engine!

note, you may not be able to click the link above yet - it will be up when the year is over so no one can copy

https://gyazo.com/168cfd9c01a5e00e2bf2c0ac61bbec05

What is this?

A test of my ability. I am simply reusing code from another project to test my SDL+OpenGL engine I have spent the last few nights agonising over. Problems will be fixed depending on whether or not I choose to submit this or my DirectX version. I would heavily consider the build in its current state broken because of level 4. Also, the UI has not been ported across yet.

Dependencies

  • SDL2
  • GLM
  • GLEW
  • SOIL

Wanna Play?

Just unzip the debug folder and hit that .exe!

Bugs? Yes.

This game is a port from an assignment I worked on with DirectX. I am simply reusing the code to test if it works - turns out it does, but it has a long way to go. Anyway, there are a lot of things that aren't jamming - you will find the 4th level problematic in movement and I have also experienced a crash in the game upon travelling to the back-right edge of the level.