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Add support for compiling with Visual Studio 2019
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set PKG_FOLDER="%cd%\msvc\packages" | ||
git submodule update --init --recursive | ||
mkdir build | ||
cd build | ||
set BLAS_HOME="..\msvc\packages\OpenBLAS.0.2.14.1\lib\native" | ||
for /F %%f in ("%features%") do set DEFINES=%DEFINES% -D%%f=1 | ||
cmake -G "Visual Studio 15 2017 Win64" %DEFINES% -DCMAKE_PREFIX_PATH="%QTDIR%/lib/cmake/" -DBOOST_ROOT="C:/Libraries/boost_1_65_1" -DBOOST_LIBRARYDIR="C:/Libraries/boost_1_65_1/lib64-msvc-14.1" -DBoost_USE_STATIC_LIBS=ON -DZLIB_ROOT="%PKG_FOLDER%/zlib-msvc14-x64.1.2.11.7795/build/native" -DZLIB_LIBRARY="%PKG_FOLDER%/zlib-msvc14-x64.1.2.11.7795/build/native/zlib-msvc14-x64.targets" -DOpenCL_LIBRARY="%PKG_FOLDER%/opencl-nug.0.777.12/build/native/opencl-nug.targets" -DOpenCL_INCLUDE_DIR="%PKG_FOLDER%/opencl-nug.0.777.12/build/native/include" -DBLAS_LIBRARIES="%PKG_FOLDER%/OpenBLAS.0.2.14.1/build/native/openblas.targets" -Dgtest_force_shared_crt=ON .. | ||
cmake --build . --config Release -- /maxcpucount:1 |
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<?xml version="1.0" encoding="utf-8"?> | ||
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<ProjectConfiguration Include="Release|Win32"> | ||
<Configuration>Release</Configuration> | ||
<Platform>Win32</Platform> | ||
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<ProjectConfiguration Include="Debug|x64"> | ||
<Configuration>Debug</Configuration> | ||
<Platform>x64</Platform> | ||
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<Keyword>Win32Proj</Keyword> | ||
<RootNamespace>leelazero</RootNamespace> | ||
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