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Max Payne [TT-003] [1.01] #471
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Video by Literalmente{Game} (Jan 20, 2018) showing similar stuff as the OP's screenshots above. Build used: 984e2bd5. Near full speed in-game. Edit (20/03/2018): Heavy regressions across the board!
Edit (08/04/2018):
Edit (10/04/2018): Thanks to Literalmente-Game, he suggests that this game is not perfect yet. Says that it does crash randomly in different sessions. Thus, the whole team must investigate the cause of these same crashes. Could it be the game's trying to load in new data but can't, or there's an overflow in the memory management unit? Received an external error message:
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Failed locally on 90e55d3c:
Full KrnlDebug.txt: KrnlDebug.txt |
Retest with 15335306: Opening prerendered cutscene played first scene and then went black. Warning and loading screen right after showed up properly: Main menu renders properly with animations, text, and music. I also suspect there is a rendering issue in-game (all animations play, sounds seem right, otherwise): Of note, a previous build (unfortunately I did not write down which) rendered the game near-perfectly, but ended up crashing when attempting to start a new game after finishing the tutorial. |
Using build 8087b15:
Notable messages:
Kernel Debug: KrnlDebug.txt |
Description
Dumps
Xbe.txt
Status
Previous behavior:
None reported
Current behavior:
state-working
Screenshots
Additional Information
Tested with build 984e2bd5
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