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Make sure the fast-forwarding logic is the same as in the game #17

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DCNick3 opened this issue Jan 19, 2023 · 1 comment
Open

Make sure the fast-forwarding logic is the same as in the game #17

DCNick3 opened this issue Jan 19, 2023 · 1 comment
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inconsistency Something doesn't work as it does in the game need-re Need to look at how the orig game does smth

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@DCNick3
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DCNick3 commented Jan 19, 2023

At least this should change:

  • The message is skipped "atomically", not 1 ClickWait per frame (how does the message synchronization work there?)
  • Tweens used by LAYERWAIT are fast-forwarded (except when a special flag is set in the LAYERCTRL)
  • ???
@DCNick3
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DCNick3 commented Jan 24, 2023

The message is also layouted differently when the FF is active (it forces the text to appear instantly)

@DCNick3 DCNick3 added need-re Need to look at how the orig game does smth inconsistency Something doesn't work as it does in the game labels Jan 24, 2023
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Labels
inconsistency Something doesn't work as it does in the game need-re Need to look at how the orig game does smth
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