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Issues list

Implement the rendering pipeline closer to the game architecture Needs non-trivial large-scale code restructuring inconsistency Something doesn't work as it does in the game
#37 opened May 6, 2024 by DCNick3
Investigate the new kira update maintenance Chores: updating libs, fixing hacks, upstreaming code
#34 opened Jun 16, 2023 by DCNick3
Some Umineko Saku .nxa audiofiles not convertable bug Something doesn't work at all
#33 opened Jun 15, 2023 by DerJaybe
Make movies skippable missing A feature present in the game is missing
#29 opened Feb 24, 2023 by DCNick3
Add streaming APIs for assets architecture Needs non-trivial large-scale code restructuring
#28 opened Feb 23, 2023 by DCNick3
DC4: Scenario parsing error game-support Support for games (either formats or the engine) that are not umineko
#26 opened Feb 20, 2023 by minirop
Implement EVs (events?) missing A feature present in the game is missing need-re Need to look at how the orig game does smth
#20 opened Jan 24, 2023 by DCNick3
Load the Adv state from Vm state architecture Needs non-trivial large-scale code restructuring missing A feature present in the game is missing
#19 opened Jan 24, 2023 by DCNick3
Make sure fade and text speed calculations are coherent with the game inconsistency Something doesn't work as it does in the game need-re Need to look at how the orig game does smth
#18 opened Jan 24, 2023 by DCNick3
Make sure the fast-forwarding logic is the same as in the game inconsistency Something doesn't work as it does in the game need-re Need to look at how the orig game does smth
#17 opened Jan 19, 2023 by DCNick3
Implement time control for debugging purposes architecture Needs non-trivial large-scale code restructuring dev-tool A feature useful for development & debugging of the engine (or games using it)
#16 opened Jan 19, 2023 by DCNick3
Refactor the scenario and VM types architecture Needs non-trivial large-scale code restructuring
#14 opened Jan 13, 2023 by DCNick3
Gamepad input architecture Needs non-trivial large-scale code restructuring
#13 opened Jan 13, 2023 by DCNick3
Add debug overlays to look at layer properties dev-tool A feature useful for development & debugging of the engine (or games using it)
#11 opened Jan 13, 2023 by DCNick3
1 of 2 tasks
Implement asset preloading architecture Needs non-trivial large-scale code restructuring
#9 opened Jan 13, 2023 by DCNick3
Properly implement transitions & wipes inconsistency Something doesn't work as it does in the game need-re Need to look at how the orig game does smth
#8 opened Jan 13, 2023 by DCNick3
Add a hide/show messagebox animation inconsistency Something doesn't work as it does in the game need-re Need to look at how the orig game does smth
#7 opened Jan 13, 2023 by DCNick3
Restructure the rendering pipeline to do the blending the "wrong way" architecture Needs non-trivial large-scale code restructuring inconsistency Something doesn't work as it does in the game
#6 opened Jan 13, 2023 by DCNick3
Implement better line-wrapping inconsistency Something doesn't work as it does in the game need-re Need to look at how the orig game does smth
#5 opened Jan 13, 2023 by DCNick3
ProTip! Follow long discussions with comments:>50.