Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Properly implement transitions & wipes #8

Open
DCNick3 opened this issue Jan 13, 2023 · 0 comments
Open

Properly implement transitions & wipes #8

DCNick3 opened this issue Jan 13, 2023 · 0 comments
Labels
inconsistency Something doesn't work as it does in the game need-re Need to look at how the orig game does smth

Comments

@DCNick3
Copy link
Owner

DCNick3 commented Jan 13, 2023

This requires some investigation on the engine side, but, probably should be done as:

  • the PAGEBACK command "freezes" the screen
  • the LAYERLOAD commands load the layers off-screen
  • the WIPE command executes the transition animation (if any), changing from the frozen screen to the new layer set
@DCNick3 DCNick3 changed the title Properly implement transitions Properly implement transitions & wipes Jan 13, 2023
@DCNick3 DCNick3 added inconsistency Something doesn't work as it does in the game architecture Needs non-trivial large-scale code restructuring need-re Need to look at how the orig game does smth and removed architecture Needs non-trivial large-scale code restructuring labels Jan 24, 2023
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
inconsistency Something doesn't work as it does in the game need-re Need to look at how the orig game does smth
Projects
None yet
Development

No branches or pull requests

1 participant