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What's happening with this plugin? #250

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PeridexisErrant opened this issue May 22, 2014 · 1 comment
Closed

What's happening with this plugin? #250

PeridexisErrant opened this issue May 22, 2014 · 1 comment
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@PeridexisErrant
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I saw this plugin on DFFD earlier today, which allows separate tiles for text to the rest of the tiles - ie no more coffins as zeros and so on. Fricy confirms that it works; since is says OSX-only and I have no relevant skills I haven't tried building it for Windows.

If it works out, this would be a significant graphics upgrade - is anyone here aware of this or working on it?

@warmist
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warmist commented May 22, 2014

I'll take a closer look at home. It uses quite a non-portable way of doing it. I think we could use a non-used creature as a way to load up texture (instead of finding texture loading function offsets and co.) and use simple renderer inheritance to do the same thing, though not sure, Q might have more insight...

Edit:Also we could implement that functionality in the graphics lib itself (and then ask toady to use that version)

@lethosor lethosor added the idea Suggestions, etc. label Feb 5, 2015
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