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Stonesense on OS X, with a Retina display #648
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How is PRINT_MODE:TEXT broken? I think I've used Stonesense under that before, although it might have been changed since the last release. |
@lethosor oh, ways unrelated to DFhack; hence me not elaborating on them. Terminal colourization, unreadable text, etcetcetc … not to mention it being an undesirable way to play, in general. :P |
DF uses bold colors 0-7 to represent the lighter in-game colors, which OS X's default terminal emulator displays in the same color as their non-bold counterparts (e.g. DF displays dark grey on black as bold black on black). You can change this under Preferences -> Text -> Use bright colors for bold text. |
Er, not sure I parsed that correctly. A new, working-with- |
No, but it will work with PRINT_MODE:TEXT (and display a better error message in PRINT_MODE:STANDARD). I was explaining how to fix your issue with PRINT_MODE:TEXT. |
Okay! Helpful information. You can close this if you like. Might should add some of this information to the README; I suspect I'm not the only Retina-using dev who'd like to play DF with Stonesense. ;) |
@ELLIOTTCABLE If you haven't updated the SDL library in |
Not sure the issues with STANDARD are fixable (without moving stonesense to another process), sorry. |
So, Dwarf Fortress misbehaves on a Retina display on OS X:
The long-standing ‘fix’ for this, is to switch to
[PRINT_MODE:STANDARD]
. Unfortunately, Stonesense fails to initialize withSTANDARD
. At the moment, as far as I can tell, there's no way right now to have both a usable DF window, and Stonesense, on a Retina Mac?Small and unrelated, but I didn't want to open another Issue, because I suspect it's just ignorance on my part, and not a bug, but … I can't seem to try out Stonesense when using (also-completely-broken)
PRINT_MODE:TEXT
:The text was updated successfully, but these errors were encountered: