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Crash on trade caravan #54
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Seconded, |
This is happening to me also. |
I'll have a look and see what I can manage. |
This is even worse on Windows 10 64bit (DF 0.44.05 + DFHack 0.44.05-r2) At least I can now go back to my first fort after thinking DF can't handle it anymore and then making another fort |
Using DF version 44.09 on Windows 10. Bug seems to be still there there. Trade caravan comes and crashes the game. When I used to play it in windows 7 system, I could manipulate Stonesense camera away from trading cart and evade crash that way. But now it doesn't work anymore, it crashes immediately when caravan enters to the map area. I tried to turn on/off all possible features in Stonsesense, but nothing helps. If someone could remove possibility to load trade caravans altogether in code, it might help, I have no better ideas. |
has this been resolved? My game crashes right after i hear the trade music from soundsense. I am guessing that it is the trader who caused my crash. |
Can't you just run without stonesense? |
I' has a same problem too. |
I have the same problem. |
Absolutely the same as @theicewolf23 described. |
Since it seems to be pretty reproducible, it's unlikely to be specific to anyone's system. Really the only thing that can be provided is a save, which was provided in the first post. Error logs rarely contain useful information about crashes. (Stonesense has historically been unstable on my primary system(s) so I can't fix this myself.) |
Just in case please have also my save, hope it'll help at least a bit :) |
That's definitely a likely cause. I'm honestly surprised that hadn't come up before - many creatures don't have souls, and that change (9c9d8a5) was introduced in 2014. I'll make that fix and hopefully it works. I'm guessing there probably isn't a wagon sprite. |
I have posted builds with that fix for the systems that were mentioned above at https://files.dfhack.org/190710000/. Let me know if that works or if you would like builds for other systems. To upgrade stonesense:
cc: @jmdejong @Vislar @FalcoGer @NutchapolSal @Eilmanx @Random-txt @mianxiu @theicewolf23 |
I can confirm this fix worked for my Stonesense crash, which was a similar issue described in this thread. The human wagon appears as a "W" while the wagon I came in on is represented by Stonesense's iso graphic. In Armok Vision the wagon actually displays but it is standing straight up in the air with whomever is driving it buried in the ground, not visible. Regardless, it doesn't crash, which is great! Thanks. |
When trying to view tiles with a trade wagon, both stonesense and dwarffortress become unresponsive. The dwarf fortress window stops updating the screen.
The dfhack console still works.
No error message is generated.
Example save file with a trade caravan in the fortress: https://github.com/tildetown/tilde-df/tree/b2056a945ee5f6adbeb5a186e0cadc5cb0784d2b
I'm running this on 64bit Archlinux. I have tried both the AUR version (dfhack 0.43.05-r1), and a manual install of dfhack 0.43.05-r2.
I strongly suspect that it's the wagon causing the crash, but it's possible that some other part of the caravan is the cause.
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