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Bevy San Miguel Example Scene

GLTF Version: Discord

Extract the files into ./assets/san-miguel/

Original obj: San Miguel 2.0.

The GLTF version includes some fixes, mostly to get foliage to render correctly

demo

No GI, just aiming lights where there should be light.

Note: Conversion for BC7 compression below is not currently working. The default PNGs have to be used for now instead.

thread 'Compute Task Pool (12)' panicked at 'range end index 891904 out of range for slice of length 890832', [...]\.cargo\registry\src\index.crates.io-6f17d22bba15001f\wgpu-0.17.1\src\util\device.rs:130:22

To optionally convert the textures to KTX2 use: cargo run -- --convert. You need kram in your path to do this. It will convert all the textures to BC7 KTX2 zstd 0 using available_parallelism() and update the gltf files to use the KTX2 textures.


Pathtraced reference used for setting up lights: blender_pathtrace_ref Blender/Cycles

(Note: I didn't setup the transmission on the leaves in blender and only roughly matched the sun/camera angles)

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Bevy San Miguel Example Scene

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