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Specializes DigitalSurface::facesAroundVertex in the 3D case #1377
Specializes DigitalSurface::facesAroundVertex in the 3D case #1377
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Thanks ;)
Just few comments to clarify the doc
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@param order_ccw_in_3d when 'true', orders faces | ||
counterclockwise around vertex (solely in 3d). It corresponds | ||
to ordering the pointels counterclockwise around the given |
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counterclockwise wrt to what ?
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it means around the normal vector (I think this is the usual definition).
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I have updated the doc here and in class DigitalSurface
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Perfect. Many thanks
ping @JacquesOlivierLachaud , I'd like to merge this PR ;) |
All good. Let me see if I can fix the conflict for you... |
Conflict ok but I don’t know why the tests are not launched... |
👌 merging.thx |
PR Description
This PR specializes the method DigitalSurface::facesAroundVertex in the 3D case, such that faces (ie pointels) are ordered counterclockwise with respect of the vertex (ie surfel) seen from the exterior.
Checklist
cmake
mode (otherwise, Travis C.I. will fail).