Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Playermodels appear as invisible #47

Open
DJPlaya opened this issue Jun 28, 2020 · 4 comments
Open

Playermodels appear as invisible #47

DJPlaya opened this issue Jun 28, 2020 · 4 comments
Assignees
Labels
bug Something isn't working

Comments

@DJPlaya
Copy link
Owner

DJPlaya commented Jun 28, 2020

Sometimes, the Client is appearing too late. It seems that the Client itself exists, but isent visible.
It looks like the Client does teleport when a specific Angle is hit.
This should be related to the Anti-Wallhack Module, i am 99% sure.

These Ray-Tracing Check is mostly obsolete anyway, i will rewrite this System as next big Task once the Action System is fully tested.

@DJPlaya DJPlaya added the bug Something isn't working label Jun 28, 2020
@DJPlaya DJPlaya self-assigned this Jun 28, 2020
@Shaneajm
Copy link

Shaneajm commented Sep 2, 2020

Can confirm it's related to Anti-Wall. Ran a test with everything disabled except the anti-wall module. Gave myself a ping of over 50 with fakelag and players would pop in on my screen. Does not happen when the client's ping is lower. This was on CS:GO. Is there a value in the eyetest.sp that can be changed to modify how far/behind someone needs to be for the client to be visible?

@DJPlaya
Copy link
Owner Author

DJPlaya commented Sep 3, 2020

Can confirm it's related to Anti-Wall. Ran a test with everything disabled except the anti-wall module. Gave myself a ping of over 50 with fakelag and players would pop in on my screen. Does not happen when the client's ping is lower. This was on CS:GO. Is there a value in the eyetest.sp that can be changed to modify how far/behind someone needs to be for the client to be visible?

Indeed there is an Value for that, please check out the 'Action-System' Nightly Branch, ive already added an possible Hotfix for this Issue there.

@Shaneajm
Copy link

Shaneajm commented Sep 3, 2020

Can confirm it's related to Anti-Wall. Ran a test with everything disabled except the anti-wall module. Gave myself a ping of over 50 with fakelag and players would pop in on my screen. Does not happen when the client's ping is lower. This was on CS:GO. Is there a value in the eyetest.sp that can be changed to modify how far/behind someone needs to be for the client to be visible?

Indeed there is an Value for that, please check out the 'Action-System' Nightly Branch, ive already added an possible Hotfix for this Issue there.

Looks like there is somewhat of an improvement but still getting some pop in when over 50 ping. What values in particular can be modified in the eyetest.sp? Is it POINT_ALMOST_VISIBLE 0.75 values or in the vectors?

@DJPlaya
Copy link
Owner Author

DJPlaya commented Sep 6, 2020

Can confirm it's related to Anti-Wall. Ran a test with everything disabled except the anti-wall module. Gave myself a ping of over 50 with fakelag and players would pop in on my screen. Does not happen when the client's ping is lower. This was on CS:GO. Is there a value in the eyetest.sp that can be changed to modify how far/behind someone needs to be for the client to be visible?

Indeed there is an Value for that, please check out the 'Action-System' Nightly Branch, ive already added an possible Hotfix for this Issue there.

Looks like there is somewhat of an improvement but still getting some pop in when over 50 ping. What values in particular can be modified in the eyetest.sp? Is it POINT_ALMOST_VISIBLE 0.75 values or in the vectors?

This define is a good start, i personally edited line 264 to raise the movement precalculation. I havent looked that deep into the Anti-Wallhack System since i am working on an bigger Project which will make this module useless for most common Games.

DJPlaya added a commit that referenced this issue Nov 24, 2020
+Added God-Tonys Updater
*Fixed SBPP Reports causing an Error
*Updated Readme
*Fix for #47 // Needs to be tested!
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
bug Something isn't working
Projects
None yet
Development

No branches or pull requests

2 participants