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change net 6 start up to be consistent timing wise with net 4 start up
add support for yml mapping Vector3/2 and other types
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<component name="ProjectRunConfigurationManager"> | ||
<configuration default="false" name="Clean Deployed" type="RunNativeExe" factoryName="Native Executable"> | ||
<option name="EXE_PATH" value="$PROJECT_DIR$/../../../../../Windows/System32/cmd.exe" /> | ||
<option name="PROGRAM_PARAMETERS" value="/c del /f "DistantWorlds2.ModLoader.*" && del /f "DW2Net6Win.*"" /> | ||
<option name="WORKING_DIRECTORY" value="D:/Steam/steamapps/common/Distant Worlds 2/" /> | ||
<option name="PASS_PARENT_ENVS" value="1" /> | ||
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<option name="Build Solution" enabled="true" /> | ||
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,12 +1,12 @@ | ||
<component name="ProjectRunConfigurationManager"> | ||
<configuration default="false" name="Overwrite DistantWorlds2.ModLoader (Debug)" type="RunNativeExe" factoryName="Native Executable" folderName="DistantWorlds2.ModLoader"> | ||
<option name="EXE_PATH" value="$PROJECT_DIR$/../../../../../Windows/System32/cmd.exe" /> | ||
<option name="PROGRAM_PARAMETERS" value="/c copy /v /y "DistantWorlds2.ModLoader\bin\Debug\net472\DistantWorlds2.ModLoader.*" "D:\Steam\steamapps\common\Distant Worlds 2"" /> | ||
<option name="PROGRAM_PARAMETERS" value="/c del /f "D:\Steam\steamapps\common\Distant Worlds 2\DistantWorlds2.ModLoader.*" && copy /v /y "DistantWorlds2.ModLoader\bin\Debug\net472\DistantWorlds2.ModLoader.*" "D:\Steam\steamapps\common\Distant Worlds 2"" /> | ||
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$" /> | ||
<option name="PASS_PARENT_ENVS" value="1" /> | ||
<option name="USE_EXTERNAL_CONSOLE" value="0" /> | ||
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<option name="Build Solution" enabled="true" /> | ||
<option name="Build" default="false" projectName="DistantWorlds2.ModLoader" projectPath="file://$PROJECT_DIR$/DistantWorlds2.ModLoader/DistantWorlds2.ModLoader.csproj" /> | ||
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</configuration> | ||
</component> |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,12 +1,12 @@ | ||
<component name="ProjectRunConfigurationManager"> | ||
<configuration default="false" name="Overwrite DistantWorlds2.ModLoader (Release)" type="RunNativeExe" factoryName="Native Executable" folderName="DistantWorlds2.ModLoader"> | ||
<option name="EXE_PATH" value="$PROJECT_DIR$/../../../../../Windows/System32/cmd.exe" /> | ||
<option name="PROGRAM_PARAMETERS" value="/c copy /v /y "DistantWorlds2.ModLoader\bin\Release\net472\DistantWorlds2.ModLoader.*" "D:\Steam\steamapps\common\Distant Worlds 2"" /> | ||
<option name="PROGRAM_PARAMETERS" value="/c del /f "D:\Steam\steamapps\common\Distant Worlds 2\DistantWorlds2.ModLoader.*" && copy /v /y "DistantWorlds2.ModLoader\bin\Release\net472\DistantWorlds2.ModLoader.*" "D:\Steam\steamapps\common\Distant Worlds 2"" /> | ||
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$" /> | ||
<option name="PASS_PARENT_ENVS" value="1" /> | ||
<option name="USE_EXTERNAL_CONSOLE" value="0" /> | ||
<method v="2"> | ||
<option name="Build Solution" enabled="true" /> | ||
<option name="Build" default="false" projectName="DistantWorlds2.ModLoader" projectPath="file://$PROJECT_DIR$/DistantWorlds2.ModLoader/DistantWorlds2.ModLoader.csproj" /> | ||
</method> | ||
</configuration> | ||
</component> |
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