Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Update LCVR to v1.2.1 #226

Merged
merged 8 commits into from
Apr 13, 2024
Merged

Update LCVR to v1.2.1 #226

merged 8 commits into from
Apr 13, 2024

Conversation

DaXcess
Copy link
Owner

@DaXcess DaXcess commented Mar 25, 2024

No description provided.

- Fixed a benign warning when loading input bindings
- Reduced impact of playerspace spoofing hacks
- Fixed an issue where somehow getting the camera out of water would prevent drowning
- Fixed Diversity custom pass warping rendering when DynRes is enabled
- Added support for the Cold Open scene
- Removed april fools code
- Made some HUD fields public
- Swapped around some game libs
- New enemy no longer picks up dead players
- Moved some files around
- Removed forced cutscene
- Added V50 beta hash
- Fixed disabled interact triggers not updating after changing settings
- Added QoL entrance doors by always facing away from the door when traversing it
@DaXcess DaXcess marked this pull request as ready for review April 13, 2024 21:01
@DaXcess DaXcess merged commit 26f412d into main Apr 13, 2024
2 checks passed
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

None yet

1 participant