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ModularBalancePatch

  • Makes every hitscan weapon into a projectile
  • Converts the Wingman B3 into the Mozanbique B3

The mod must be installed on the clients AND server to work

Want to help?

  • Host your server with my mod
  • Help me with the code, the current issues are in the Know issues segment of each change log
  • Buy me a beer Donate

Change Log

All notable changes to this project will be documented in this file.

[1.0.1] - 12-28-21

All the primary weapons are now projectile based

Added

  • Wingman B3 is now Mozanbique B3
  • Changed project name as the scope change from making everything hitscan to a Modular Balance Patch

Know issue

  • Crash after shooting multiples grunts with any projectile weapon (maxing entity limit is probable cause) might be a problem when Attrition comes. Any help with this would be appreciate.

[1.0.0] - 12-28-21

All the primary weapons are now projectile based

Added

  • Spitfire is now projectile based
  • DMR is now projectile based
  • P2016 is now projectile based
  • RE-45 Auto is now projectile based
  • XO-16 (Monarch) is now projectile based
  • RequiredOnClient is now True as the mod is not server side

Changed

  • Blue trail added to Volt and Devotion
  • Bullet acceleration added to Volt and Devotion
  • Made all trails smaller
  • Set SMGs and pistols bullet speed to 6000
  • Set Rifles and LMGs bullet speed to 9000
  • Set DRM and G2 bullet speed to 12000

Fixed

  • Fixed the ghost bullet bug

Know issue

  • Crash after shooting multiples grunts with any projectile weapon (maxing entity limit is probable cause) might be a problem when Attrition comes. Any help with this would be appreciate.

[0.0.0] - 12-27-21

Added

  • Made almost all primary weapon projectile based.

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Makes every hitscan weapon into a projectile

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