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Includes a couple of major features and two minor ones:
- Added a fadeout upon hard reset to imitate the behavior of the Gameboy Player and Gameboy Interface software.
- Improved accuracy of Yellow/Gen2 RNG, thanks to research by gifvex/entrpntr/ExtraTricky in our community and LIJI32/gekkio outside of it (in more technical terms, implemented a fix for this: https://twitter.com/gekkio/status/910225035763306502 )
- Added an option to use "true color" palettes (giving a picture similar to that from the Gameboy Player) instead of palettes that simulated a GBC screen.
- Improved emulation of the "stop" opcode with regard to its practical effect on speedruns.
This release is a compulsory upgrade for runners submitting to our leaderboards.
Includes one minor quality of life improvement:
- Disabled the option to give Gameboy Color RNG (as opposed to GBA RNG) to remove any chance that people accidentally tick it and then fail to get RNG manipulation setups to work. Developers/other interested parties can still re-enable it by setting a particular build define.
Mac binary version might be coming soon, Linux users are encouraged to build from source. Some instructions for Debian can be found on the project homepage and they can be adapted to Ubuntu easily.
Includes some minor improvements/fixes:
- Corrupted stops now behave correctly (for Gold Glitched and obscure 151 stuff)
- Added the build number to the message shown on hard reset.
This is the first "real" release of the Gambatte-Speedrun emulator with accurate RNG for use in the Pokemon Speedruns community.
This emulator requires a GBC bios image to function at all. For casual play, you should use the original gambatte instead.