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The distance limit between a portal surface and the nearest misc_portal_surface entity was removed in bf333c6. However, the comment at the end of R_GetPortalOrientations suggests why a maximum distance may be needed:
// unfortunately, with local movement prediction it is easily possible
// to see a surface before the server has communicated the matching
// portal surface entity, so we don't want to print anything here...
If the cgame does not currently know about the needed misc_portal_surface entity, an incorrect view could be rendered from a different entity. Of course this could also happen with the old code too, since it only checked the distance along one axis...
The text was updated successfully, but these errors were encountered:
The distance limit between a portal surface and the nearest
misc_portal_surface
entity was removed in bf333c6. However, the comment at the end of R_GetPortalOrientations suggests why a maximum distance may be needed:If the cgame does not currently know about the needed
misc_portal_surface
entity, an incorrect view could be rendered from a different entity. Of course this could also happen with the old code too, since it only checked the distance along one axis...The text was updated successfully, but these errors were encountered: