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When handling debug draw commands, the renderer may access an invalid tess.verts pointer if the debug draw commands fail to issue a BEGIN command. E.g.
// from the sgame
DebugDrawQuake dd;
vec3_t p{};
dd.vertex(p, -1);
dd.vertex(p, -1);
dd.sendCommands();
The text was updated successfully, but these errors were encountered:
When handling debug draw commands, the renderer may access an invalid
tess.verts
pointer if the debug draw commands fail to issue a BEGIN command. E.g.The text was updated successfully, but these errors were encountered: