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The sky and portal surfaces are skipped in R_CreateWorldVBO(), but RB_RenderDrawSurfaces() still adds the sky surfaces, which it ends up uselessly copying into tess.verts and tess.indexes and, in this case, overflowing SHADER_MAX_VERTEXES. Those surfaces are never used for drawing.
The text was updated successfully, but these errors were encountered:
See https://users.unvanquished.net/~sweet/reaper/map-example_1.dpk for an example.
The sky and portal surfaces are skipped in R_CreateWorldVBO(), but RB_RenderDrawSurfaces() still adds the sky surfaces, which it ends up uselessly copying into tess.verts and tess.indexes and, in this case, overflowing SHADER_MAX_VERTEXES. Those surfaces are never used for drawing.
The text was updated successfully, but these errors were encountered: