This repo contains a simple game, made in C++ using opengl, of a spitfire flying around a basic level. The game's purpose was to introduce myself to low-level graphics and engine concepts.
The level contains a procedurally generated terrain, created on startup, and a skybox. The camera follows the plane, which the player controls with the key arrows, for direction, and num keys (4,5,6,8) for rotations.
Use of proper areo-dynamic physics is something I will get around to adding