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player-states
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player-states
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#basic animation and fsm states (they still are identical for the basic set)
#these animations will be the (future) minimum to get a character into the game and working.
#preliminary final for now... subject to change , a tiny bit. but work propably wont be wasted.
basic motion:
forth, back (left,right), sidewards (both directions, evasion steps, dupple-up/down), crouch (down), jump(up) , jumping forth ,jumping back (up+direction)
basic attacks:
regular kick, lower kick (when crouching)
regular punch, lower punch (when crouching)
basic blocks:
regular block , lower block
getting hit:
regular hit, lower hit, K.O., (ring out?)
###still to be ironed out.. do not use! srsly. you will regret!
advanced motion:
on the floor, rolling sidewards (up down), getting up and run in direction (left right) # to be evaluated in game
falling down.
advanced attacks:
over-head, floor only