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DanielZhong/README.md

MasterHead

πŸ‘‹ Hi, I'm Daniel Zhong β€” Graphics Engineer for Games

  • 🌱 I’m currently learning Vulkan, Mixed Reality

  • πŸ’¬ Ask me about Unity, UE5, WebGPU, OpenGL, CUDA

  • πŸ“« How to reach me danielzhong2000@gmail.com

  • πŸ“„ Know about my experiences Resume

  • ⚑ Please check my amazing projects at pinned section

Pinned

  1. CUDA-GPU-Accelerated-Path-Tracer CUDA-GPU-Accelerated-Path-Tracer Public

    Forked from CIS565-Fall-2023/Project3-CUDA-Path-Tracer

    C++ 2

  2. Unity-Stylization-Toon-Shader Unity-Stylization-Toon-Shader Public

    Forked from CIS-566-Fall-2023/hw04-stylization

    C#

  3. Anime4K-WebGPU Anime4K-WebGPU Public

    Forked from Anime4KWebBoost/Anime4K-WebGPU

    Implementation of Anime4K using WebGPU, as NodeJS package.

    WGSL

  4. MAYA-HOUDINI-Plugin MAYA-HOUDINI-Plugin Public

    HTML 2

  5. OpenGL-PBR-Rendering OpenGL-PBR-Rendering Public

    C++ 1