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COLORFLOW

LibGDX Android game implemented in Kotlin, inspired to a music visualizer.

Before gradle build, run in sequence:

  • android/jni/create_toolchains.sh
  • android/jni/build_ffmpeg.sh
  • android/jni/build_aubio.sh

in order to compile aubio that is an audio analysis library used to detect beats and spectrum in the tracks.

LibGDX dev tools: https://libgdx.com/dev/tools/

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Android game based on a music visualizer. Available on Play Store

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