LibGDX Android game implemented in Kotlin, inspired to a music visualizer.
Before gradle build, run in sequence:
android/jni/create_toolchains.sh
android/jni/build_ffmpeg.sh
android/jni/build_aubio.sh
in order to compile aubio that is an audio analysis library used to detect beats and spectrum in the tracks.
LibGDX dev tools: https://libgdx.com/dev/tools/