Releases: Danielv123/gridworld
v0.5.0
What's Changed
- Map merging by @Danielv123 in #32
- Temporarily disabled load balancing
This release allows you to take a large gridworld and merge it to a single savefile, for benchmarking, showing off etc.
Full Changelog: v0.4.0...v0.5.0
v0.4.0
What's Changed
- Improve map entity rendering by @Danielv123 in #31
The map now also updates on the following conditions:
- Chunk generated
- Entity placed
- Entity removed
- Tile changed
In addition, a large part of the map generation is optimized to only run on the server and not the clients. This should help prevent dropping people on slower computers when the server is under heavy construction activity. The map now also includes terrain outside of the borders of the explored instances. This makes exploration from the web interface a whole lot easier.
Full Changelog: v0.3.3...v0.4.0
v0.3.0 - Fixed builds, improved minimap rendering
What's Changed
- Fix broken web interface features by @Danielv123 in #18
- Live update map by @Danielv123 in #19
Full Changelog: v0.2.0-1...v0.3.0
What's Changed
- Use base auto ports by @Danielv123 in #23
Full Changelog: v0.3.1...v0.3.2
What's Changed
- Bug fixes by @Danielv123 in #30
Full Changelog: v0.3.2...v0.3.3
v0.2.0 - Migrated to clusterio 2.0 alpha 17
What's Changed
- Generate servers on demand by @Danielv123 in #2
- Repo visualizer by @Danielv123 in #3
- Factions by @Danielv123 in #4
- Add menu buttons and factions GUI to non lobby servers by @Danielv123 in #5
- Enforce faction permissions by @Danielv123 in #6
- Bugfixes by @Danielv123 in #10
- Automatic performance management by @Danielv123 in #15
- Migrated from clusterio v13 to v16 according to migration guide by @Danielv123 in #16
Full Changelog: v0.1.4...v0.2.0
0.1.0: New minimap render
The plugin now creates a zoomable minimap using factorio tile data.
Full Changelog: https://github.com/Danielv123/gridworld/commits/v0.1.0