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  1. CppEngine CppEngine Public

    My ECS C++ game engine featuring TIled Deferred and Forward+ rendering

    C++ 2

  2. LOD_Instancing LOD_Instancing Public

    Unity research project dealing with instanced rendering, frustum culling, normal mapping, and level-of-detail

    C# 6

  3. BigScenes BigScenes Public

    Level-of-detail and frustum culling in C++ with 3rd party base engine

    C++ 2

  4. Raytracer Raytracer Public

    Static, multi-threaded, C++ raytracer

    C

  5. Thunderstorm Thunderstorm Public

    Thunderstorm in Unity featuring real-time lightnight bolt creation with RRT's and Boids flocking

    C#

  6. VulkanGraphics VulkanGraphics Public

    Going through Vulkan tutorial

    C++