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Dungeon Crawl

Roguelikes are one of the oldest types of video games, the earliest ones were made in the 70s, they were inspired a lot by tabletop RPGs. Roguelikes have the following in common usually:

  • They are tile-based.
  • The game is divided into turns, e.g. you make one action, then the other entities (monsters, allies, etc. controlled by the CPU) make one.
  • Usually the task is to explore a labyrinth and retrieve some treasure from its bottom.
  • They feature permadeath: if you die its game over, you need to start from the beginning again.
  • Are heavily using procedural generation: Levels, monster placement, items,.. are randomized, so the game does not get boring.

Author

  • Dariusz Okonski

Technologies

  • Java
  • JavaFx

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Dungeon Crawl Game in Java and JavaFX

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