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text way too small on docked mode #13

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fennectech opened this issue Mar 9, 2019 · 13 comments
Closed

text way too small on docked mode #13

fennectech opened this issue Mar 9, 2019 · 13 comments
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enhancement New feature or request fixed Fixed bug

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@fennectech
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The text is much to small to read on TVs

@ThatNerdyPikachu
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Just use it in handheld then :P

@DarkMatterCore
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@fennectech @ThatNerdyPikachu

Hi there. Sorry for taking so long to answer, a lot of things have happened in my personal life in the past few months, and they have kept me busy enough to stop browsing the Internet as much as I'd like.

Nonetheless, I have been working on fixing this up (albeit slowly, lazy af), and now it's done. Please test the attached test build. I have replaced the 8x8 ASCII font with the shared system font.

gcdumptool_test_20190422.zip

@DarkMatterCore DarkMatterCore added the enhancement New feature or request label Apr 22, 2019
@fennectech
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image

image
How does this look. I can easily read this.

@fennectech
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fennectech commented Apr 22, 2019

Additionally. I hope things wind up well for you. Good luck :)

@DarkMatterCore
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Thanks for testing it! I greatly appreciate it. I'll commit the changes and close this issue as soon as I get feedback on another problem that I hope to have fixed in this build.

@fennectech
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fennectech commented Apr 23, 2019 via email

@DarkMatterCore
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The other one would be related to issues #4 and #12. I need to find out if partition browsing works properly with type 0x02 gamecards. Smash would be a pretty good candidate.

@fennectech
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fennectech commented Apr 23, 2019 via email

@fennectech
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I see this with monster hunter generations (type 0x02) when looking at normal. The others work fine.
image
image

@fennectech
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Logo partition loads fine

@DarkMatterCore
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Whoa, thanks a lot! Don't worry, that was actually kinda expected (although I did overlook it). Switchbrew states the following:

[4.0.0+] The "normal" partition is now empty and a new partition "logo" was added.

Knowing that manual HFS0 partition header parsing works fine makes me really happy. I had to spent quite some time testing it with Super Mario Odyssey. Guess I'll just have to block that option for type 0x02 gamecards and call it a day.

@fennectech
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fennectech commented Apr 23, 2019 via email

@DarkMatterCore
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Now, I can formally say: fixed in d22add4.

@DarkMatterCore DarkMatterCore added the fixed Fixed bug label Apr 23, 2019
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