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The AutoRun mod does not check if it is installed on the server before accessing client side code. This prevents modpacks from using the same instance file for both the client and server. It's good practice for client side mods to disable themselves if they're on the server.
net.minecraftforge.fml.common.LoaderExceptionModCrash: Caught exception from SimpleAutoRun (simpleautorun)
Caused by: java.lang.NoClassDefFoundError: net/minecraft/util/MovementInput
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Class.java:348)
at net.minecraftforge.fml.common.FMLModContainer.constructMod(FMLModContainer.java:525)
at sun.reflect.GeneratedMethodAccessor10.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at com.google.common.eventbus.Subscriber.invokeSubscriberMethod(Subscriber.java:91)
at com.google.common.eventbus.Subscriber$SynchronizedSubscriber.invokeSubscriberMethod(Subscriber.java:150)
at com.google.common.eventbus.Subscriber$1.run(Subscriber.java:76)
at com.google.common.util.concurrent.MoreExecutors$DirectExecutor.execute(MoreExecutors.java:399)
at com.google.common.eventbus.Subscriber.dispatchEvent(Subscriber.java:71)
at com.google.common.eventbus.Dispatcher$PerThreadQueuedDispatcher.dispatch(Dispatcher.java:116)
at com.google.common.eventbus.EventBus.post(EventBus.java:217)
at net.minecraftforge.fml.common.LoadController.sendEventToModContainer(LoadController.java:253)
at net.minecraftforge.fml.common.LoadController.propogateStateMessage(LoadController.java:231)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at com.google.common.eventbus.Subscriber.invokeSubscriberMethod(Subscriber.java:91)
at com.google.common.eventbus.Subscriber$SynchronizedSubscriber.invokeSubscriberMethod(Subscriber.java:150)
at com.google.common.eventbus.Subscriber$1.run(Subscriber.java:76)
at com.google.common.util.concurrent.MoreExecutors$DirectExecutor.execute(MoreExecutors.java:399)
at com.google.common.eventbus.Subscriber.dispatchEvent(Subscriber.java:71)
at com.google.common.eventbus.Dispatcher$PerThreadQueuedDispatcher.dispatch(Dispatcher.java:116)
at com.google.common.eventbus.EventBus.post(EventBus.java:217)
at net.minecraftforge.fml.common.LoadController.distributeStateMessage(LoadController.java:148)
at net.minecraftforge.fml.common.Loader.loadMods(Loader.java:570)
at net.minecraftforge.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:97)
at net.minecraftforge.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:331)
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:125)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
at java.lang.Thread.run(Thread.java:745)
The text was updated successfully, but these errors were encountered:
This was an oversight on my part for not testing newer versions when porting them. I will try to find time to fix it and get a release out by the end of the week. I've been out of town with very little free time.
The AutoRun mod does not check if it is installed on the server before accessing client side code. This prevents modpacks from using the same instance file for both the client and server. It's good practice for client side mods to disable themselves if they're on the server.
The text was updated successfully, but these errors were encountered: