Releases: DarkRewar/BaseTool
Releases · DarkRewar/BaseTool
0.4.1
What's Changed
- fix Console.cs create EventSytem when there is already one by @Paul-1379 in #76
- Fix accessor condition drawer #78 by @DarkRewar in #79
- Add Tests #87 by @DarkRewar in #88
- Add MathUtils.Approximately #86 by @DarkRewar in #89
New Contributors
- @Paul-1379 made their first contribution in #76
Full Changelog: 0.4.0...0.4.1
0.4.0
What's Changed
- Fix ReadOnly height bug by @DarkRewar in #52
- Fix EventSystem creation for Dev Console by @DarkRewar in #53
- Add string extensions documentation #49 by @DarkRewar in #55
- Created a
CooldownManager
to update allCooldown
by @DarkRewar in #63 - Array Extensions #64 by @DarkRewar in #65
- ConsoleSettings by @DarkRewar in #61
- TickManager #43 by @DarkRewar in #67
- Add Clear() extensions #40 by @DarkRewar in #68
- PonderateRandom #46 by @DarkRewar in #69
- TopDownController with sample #15 by @DarkRewar in #71
- Add UI module documentation and sample by @DarkRewar in #73
Full Changelog: 0.3.0...0.4.0
0.3.0
What's Changed
Improvements
- Add ReadOnly Attribute by @DarkRewar in #20
- Add Feature - Todo List by @DarkRewar in #28
- Add ValueListener #30 by @DarkRewar in #31
- Add #32 - Support Links by @DarkRewar in #34
- Add #36 - Data Folders from Window menu by @DarkRewar in #37
- Add #35 - SerializableDictionary by @DarkRewar in #38
Changes
- Fix #29 - Remove NullRef and Log from TodoWindow by @DarkRewar in #33
- 21 invalidoperationexception on console if not using old input system by @DarkRewar in #24
- 22 nullreferenceexception on the second instance of mppm by @DarkRewar in #25
Changelog: https://github.com/DarkRewar/BaseTool/blob/main/CHANGELOG.md#030
Full Changelog: 0.2.0...0.3.0
0.2.0
Improvements
- Package documentation enhanced
- Add the
SetupWizard
to enable or disable modules [#7] - Add the weapon system [#8]
- Add scriptable object
GameEvent
system [#11] - Add
If
andIfNot
attributes [#8] - Add documentation for the
Movement
module [#14]
Changes
- Replace labels by float field in the
[MinMaxAttribute]
property drawer - Replace
BaseTool.Generic.*
namespaces toBaseTool
[#10] - Injector does not retrieve if property is not null [#8]
- Change component icons to follow their module icon [#8]
- Fix issue 12 that blocks the console to be interactable in Unity 2023+ [#13]
Full Changelog: 0.1.0...0.2.0
Version Changelog.md: https://github.com/DarkRewar/BaseTool/blob/main/CHANGELOG.md#020
0.1.0
What's Changed
- Rewrite Architecture by @DarkRewar in #4
- Feature/component injector by @DarkRewar in #5
- Feature - Movement Components by @DarkRewar in #6
Full Changelog: v0.0.3...0.1.0
Changelog file: https://github.com/DarkRewar/BaseTool/blob/0.1.0/CHANGELOG.md#010
Version 0.0.3 - preview
This is the first (pre)release of the tool.
What's Changed
- Cooldown logic by @DarkRewar in #1
- [Update] Singleton pattern and moving file by @DarkRewar in #2
New Contributors
- @DarkRewar made their first contribution in #1
Full Changelog: https://github.com/DarkRewar/BaseTool/commits/v0.0.3
You can add it to your package manager with : https://github.com/DarkRewar/BaseTool.git