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Adding damage cooldown/"invincibility frames" as in Live (#1276)
* Added cooldown handling * Made most of the logs hidden outside of debug mode * removed weird submodule * kill this phantom submodule * updated to reflect reviewed feedback * Added IsCooldownImmune() method to DestroyableComponent * friggin typo * Implemented non-pending changes and added cooldown immunity functions to DestroyableComponentTests * add trailing linebreak * another typo :( * flipped cooldown test order (not leaving immune) * Clean up comment and add DestroyableComponent test
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