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Crashing on Client world load and server startup #6
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Hello, thank you for reporting this issue. You are using the wrong version of Bookshelf. Beta builds are untested, and contain upcomming features, and may also break mods which are not updated to work with them. This is why it is recommended that you use the recommended build which is 1.1.0. |
Well, at least i found an error the this build. Still waiting for telepads to be fixed lol. |
Yes, this is definitely an issue in the current build. After reading into forge's documentation, it seems there was an oversight on my part, and it will be fixed within the next 5 minutes. |
Cool, if you want I can test all recent builds. |
Sure, it will take a few minutes for this build to be uploaded and released to CurseForge. Just a note, the latest build of TelePads will almost certainly have issues with the latest build, because we restructured several classes and changed how some methods work, so you might get some field not found exceptions. If you do, comment them here anyhow. |
The latest version of telepads ill use on the release of bookshelf and not the beta, Telepads were broken because of a GUI thing? something like that. |
I am not exactly sure what Subaraki has been doing with the latest Telepad builds. There are likely a few bugs he needs to work out. There are also some issues with dying pads only being handled client side and not saved to the server. |
Dying pads? What are those? |
Oh yeah, they never saved when I tried them, kept changing back upon leaving the server. But the bug only occurred when I tried teleporting with them, the bug that causes an internal server error but it doesnt actually crash. |
You should report these issues on their GitHub page. I only have minimal involvement with the project, and almost all development is handled by Subaraki. |
Yeah I sent a private message to the other guy, cant remember name, of what errors came up in the server console when I teleported, I didnt see any when I tried coloring them. He said "Thanks for the error report ! I slid it in together with the new bookshelf update that is going to come. expect an update for telepads within the week :)" {Just now noticed you typed his name) |
Ah, okay. That's good to here. |
But what does he mean slipping it into the next bookshelf update? |
I think what he means, is that he fixed the issue, along side all of the bookshelf updates that have taken place. He doesn't actually have the ability to "slip" code into our project, except by official means. |
There are bookshelf updates? I only see the ones after the beta, and versions that are for 1.8? |
Oh it doesnt say 1.8 versions anymore, I swear I saw some though. |
Version checker keeps telling me there is an update for the release version of bookshelf. The new version is 1.2.0, but I dont see any. |
There is another project called Bookshelf that was released after ours. I am not sure what it does, but we are not affiliated with that project in any way. |
Oh, version checker is sending me to the other bookshelf, and not this one. Is that a bug? |
Which version checker is it that you are using? LLibrary, or a different one? Also, what is the file name of the bookshelf in your mods folder? |
Its just called version checker, by dynious. and the file name of the bookshelf is Bookshelf-1.7.10-1.1.0 |
That is very strange. Our mod currently has absolutely no support for Dynious's version checker. I assume this is some form of automatic lookup feature which scans CurseForge for updates, and it is finding the other bookshelf instead. We should report this to him. |
Yeah I took out the beta after the crash and put back in the release. |
Lol, its probably because of the version numbers, your latest version is 1.1.0, and its detecting a "newer" one thats 1.2.0, but its the other bookshelf |
So either changing the version numbers or contacting the author might work |
Maybe not, im not a modder lol |
I have plans to add in support for his version checker anyhow, which should override any form of auto-support he has. We are also switching to a four part release number, as seen in the beta builds. |
is this support going to be a direct update one? So nobody has to go to the webpage? |
I normally would, however after talking with the CurseForge staff about using their site to mirror all of our builds, they asked that we not use the CurseForge site in alternative downloaders, and to try and stay away from dependency loading. So you will still need to download the updates manually. |
Darn, if you have alot of mods that can get very annoying, but if you cant control it then thats that lol. |
I would recommend looking into the CurseLauncher then, it is what I use when I play modded MC. They have a nice system set up to browse through all the mods, and when a new update is out, it gives you a button to click, and it will update that mod for you. It also supports all of the authors, of the mods that you are using. |
Do I need premium for those updates to be automatic? |
No, you don't need premium to use the launcher, and I don't think there are any premium specific features. If there are, you should consider writing a small mod of your own, or maybe releasing a modpack on their site. They like to give all of their content creators free premium. |
That would be hard, since I have no knowledge of Java, I could learn but it would be hard. Plus Ideas of mods dont come to me, because it would probably be something that has already been made. |
Well you can also do other kinds of things, for example, creating a new modpack, or texture pack. There are also tons of mods which have addon systems, which don't require knowledge of java. Either way, you should be fine without doing this. I haven't noticed any premium specific features since I started using the launcher. |
The problem with mod packs is that you gotta make sure everything goes hand in hand, and make sure you have permission, which is a pain in the ass, It would probably be easier just to make a mod, idk, Ill use the launcher but I might try and learn Java, if you have any places you recommend I could go that would be great. |
I don`t see where It checks for curse mods, just textures. |
Well on CurseForge, if the mod is on CurseForge, you can use it in a CurseForge pack without getting permission, which makes it very friendly for people who want to build modpacks. You can also actually get paid for modpack downloads, which is cool. As for learning Java, I learned through trial and error, and by learning a wide range of tutorials from all over the web. And then later officially learned Java through a course offered by my school. There are a lot of great resources out there though. As for the Curse launcher, I think you may have grabbed the wrong one, I probably should have specified more. The site for the launcher I am referring to is here |
I didnt know this launcher existed, lol. |
It's pretty sweet, you have access to all CurseForge mods, and all of the modpacks on CurseForge. One mod I would recommend checking out, is CoFHTweaks. It makes a few changes to how the game works, such as bringing 1.8 performance changes to 1.7.10. Not everyone needs it, but it's worth having a look at. |
Looks like you already have CoFHTweaks, so don't mind me :p |
How do you know? |
It's listed in the crash log you posted above, along with all the other mods you are using. |
Oh lol, you should totally add me on the launcher or steam, if you want, Could make testing easier? |
I don't have my own computer at the moment, it died on me, so I am trying to keep things as light as possible. However once I get a new PC, I will definitely be using it, and open to adding people. |
It died? Do you know how it did? |
I have a few working theories. But essentially all output just stopped. It still powers on, and the LED lights still go up, but audio, video, and all ports are completely dead. It's a laptop, so I can't just replace the video card, or motherboard. |
Yeah its gotta be the motherboard |
Ugh, I cant set the minecraft install directory to my minecraft in my appdata folder. |
---- Minecraft Crash Report ----
// My bad.
Time: 10/24/15 8:46 AM
Description: Ticking entity
java.lang.NoSuchFieldError: vanillaVillagers
at net.darkhax.bookshelf.util.Utilities.(Utilities.java:632)
at net.darkhax.bookshelf.handler.ForgeEventHandler.onEntityUpdate(ForgeEventHandler.java:24)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_207_ForgeEventHandler_onEntityUpdate_LivingUpdateEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:140)
at net.minecraftforge.common.ForgeHooks.onLivingUpdate(ForgeHooks.java:287)
at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1560)
at net.minecraft.entity.EntityLiving.func_70071_h_(EntityLiving.java:206)
at net.minecraft.entity.passive.EntityHorse.func_70071_h_(EntityHorse.java:1001)
at net.minecraft.world.World.func_72866_a(World.java:2070)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:648)
at net.minecraft.world.World.func_72870_g(World.java:2034)
at net.minecraft.world.World.func_72939_s(World.java:1887)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:489)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:334)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
A detailed walkthrough of the error, its code path and all known details is as follows:
-- Head --
Stacktrace:
at net.darkhax.bookshelf.util.Utilities.(Utilities.java:632)
at net.darkhax.bookshelf.handler.ForgeEventHandler.onEntityUpdate(ForgeEventHandler.java:24)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_207_ForgeEventHandler_onEntityUpdate_LivingUpdateEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:140)
at net.minecraftforge.common.ForgeHooks.onLivingUpdate(ForgeHooks.java:287)
at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1560)
at net.minecraft.entity.EntityLiving.func_70071_h_(EntityLiving.java:206)
at net.minecraft.entity.passive.EntityHorse.func_70071_h_(EntityHorse.java:1001)
at net.minecraft.world.World.func_72866_a(World.java:2070)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:648)
at net.minecraft.world.World.func_72870_g(World.java:2034)
-- Entity being ticked --
Details:
Entity Type: EntityHorse (net.minecraft.entity.passive.EntityHorse)
Entity ID: 2663
Entity Name: Donkey
Entity's Exact location: 279.36, 67.00, -137.52
Entity's Block location: World: (279,67,-138), Chunk: (at 7,4,6 in 17,-9; contains blocks 272,0,-144 to 287,255,-129), Region: (0,-1; contains chunks 0,-32 to 31,-1, blocks 0,0,-512 to 511,255,-1)
Entity's Momentum: 0.00, -0.08, 0.00
Stacktrace:
at net.minecraft.world.World.func_72939_s(World.java:1887)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:489)
-- Affected level --
Details:
Level name: world
All players: 0 total; []
Chunk stats: ServerChunkCache: 626 Drop: 0
Level seed: -7970208177101388888
Level generator: ID 00 - default, ver 1. Features enabled: true
Level generator options:
Level spawn location: World: (248,64,4), Chunk: (at 8,4,4 in 15,0; contains blocks 240,0,0 to 255,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 1778450 game time, 662291 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 5580 (now: false), thunder time: 5925 (now: true)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Stacktrace:
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:334)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 8.1 (amd64) version 6.3
Java Version: 1.8.0_45, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 3607558680 bytes (3440 MB) / 4277534720 bytes (4079 MB) up to 4277534720 bytes (4079 MB)
JVM Flags: 7 total; -Xms4G -Xmx4G -XX:+UseConcMarkSweepGC -XX:+UseParNewGC -XX:+CMSIncrementalPacing -XX:ParallelGCThreads=2 -XX:+AggressiveOpts
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 13, tcache: 0, allocated: 15, tallocated: 95
FML: MCP v9.05 FML v7.10.99.99 CoFHTweaks v1.0.0RC1 Minecraft Forge 10.13.4.1517 115 mods loaded, 115 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
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UCHIJAAAA AncientWarfareVehicle{2.4.83-beta-MC1.7.10} Ancient Warfare Vehicles
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UCHIJAAAA BigReactors{0.4.3A} Big Reactors
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UCHIJAAAA IC2{2.2.780-experimental} IndustrialCraft 2
UCHIJAAAA GalacticraftCore{3.0.11} Galacticraft Core
UCHIJAAAA GalacticraftMars{3.0.11} Galacticraft Planets
UCHIJAAAA BuildCraft|Builders{7.1.11} BC Builders
UCHIJAAAA BuildCraft|Factory{7.1.11} BC Factory
UCHIJAAAA Thaumcraft{4.2.3.5} Thaumcraft
UCHIJAAAA Railcraft{9.7.0.0} Railcraft
UCHIJAAAA Mantle{1.7.10-0.3.2.jenkins184} Mantle
UCHIJAAAA MineFactoryReloaded{1.7.10R2.8.0} MineFactory Reloaded
UCHIJAAAA Waila{1.5.10} Waila
UCHIJAAAA TConstruct{1.7.10-1.8.7.build979} Tinkers' Construct
UCHIJAAAA B0bGrowsOre{2.3.1} [B0bGary's Growable Ores](B0bGary's Growable Ores-2.3.1 for 1.7.10.jar)
UCHIJAAAA Backpack{2.0.1} Backpack
UCHIJAAAA BiblioCraft{1.11.2} BiblioCraft
UCHIJAAAA bookshelf{1.0.1.47} Bookshelf
UCHIJAAAA BuildCraft|Transport{7.1.11} BC Transport
UCHIJAAAA BuildCraft|Silicon{7.1.11} BC Silicon
UCHIJAAAA BuildCraft|Robotics{7.1.11} BC Robotics
UCHIJAAAA BuildCraft|Compat{7.1.2} BuildCraft Compat
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UCHIJAAAA DynamicTransport{0.1.2.0} Dynamic Transport
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UCHIJAAAA HelpFixer{1.0.7} HelpFixer
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UCHIJAAAA malisiscore{1.7.10-0.12.9} MalisisCore
UCHIJAAAA malisisdoors{1.7.10-1.10} Malisis' Doors
UCHIJAAAA RadixCore{2.0.2} RadixCore
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UCHIJAAAA MineFactoryReloaded|CompatAtum{1.7.10R2.8.0} MFR Compat: Atum
UCHIJAAAA MineFactoryReloaded|CompatBackTools{1.7.10R2.8.0} MFR Compat: BackTools
UCHIJAAAA MineFactoryReloaded|CompatBuildCraft{1.7.10R2.8.0} MFR Compat: BuildCraft
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UCHIJAAAA MineFactoryReloaded|CompatForestry{1.7.10R2.8.0} MFR Compat: Forestry
UCHIJAAAA MineFactoryReloaded|CompatForgeMicroblock{1.7.10R2.8.0} MFR Compat: ForgeMicroblock
UCHIJAAAA MineFactoryReloaded|CompatIC2{1.7.10R2.8.0} MFR Compat: IC2
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UCHIJAAAA openmodularturrets{2.1.5-184} Open Modular Turrets
UCHIJAAAA OresPlus{0.7.3.41B} OresPlus
UCHIJAAAA origin{5.0.1} Origin
UCHIJAAAA PneumaticCraft{1.11.14-136} PneumaticCraft
UCHIJAAAA ProjectE{1.7.10-PE1.8.0} ProjectE
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UCHIJAAAA recallstones{0.4.16} Recall Stones
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UCHIJAAAA RotaryCraft{1.0} [RotaryCraft](RotaryCraft 1.7.10 V9b.jar)
UCHIJAAAA Tails{1.7.10-1.4.1a} Tails
UCHIJAAAA telepads{1.0.0} [Telepads](Telepads-1.7.10 -6.jar)
UCHIJAAAA TF2Dispenser{1.7.10} TF2 Dispenser
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Class transformer null safety: all safe
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Mantle Environment: Environment healthy.
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TConstruct Environment: Environment healthy.
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Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Player Count: 0 / 20; []
Is Modded: Definitely; Server brand changed to 'fml,forge'
Type: Dedicated Server (map_server.txt)
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