Additional Effect Ammo is Broken #2578
Comments
Additional effects should be working now. Ammo isn't being consumed because of ed8b44a (item is locked), so I'll let demolish fix that one :) |
They aren't working still. On latest build as of post. They do properly go down in number now, but additional affect of bloody bolts is still not working. |
Which ammo? The majority aren't scripted I think
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Blood bolts, like stated. They are definitely scripted ( or at least they have it in the items container ). My modified ones aren't working either. I see scripts in /scripts/global/items for acid bolt, bloody bolt, and kabura arrows... But they're not procing. |
Okay, I'll take a look tonight. Can you reopen this issue if you did not
already?
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Unfortunately it won't let me. All I can appear to do is edit the title and comment, there is no button to reopen it like there was for #2576 when I reopened it. |
Just out of curiosity this doesn't fix weapons right? Like for example Acid Claws and Acid Dagger have scripts that should occasionally proc on hit but don't appear to do so. Your comment only says ranged / weaponskills so I'm wondering if that's limited only to that and not weapons too? |
they should have been fixed the first time i closed it On Fri, Jan 8, 2016 at 10:04 PM, armouredking notifications@github.com
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K. Was just checking. |
As stated. Ammo of any sort with an additional affect does not decrement on use, nor apply it's additional affect. It does still do damage.
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