v30
New Features:
-PBR: Shader Optimizer toggle for Inline Sampler States, so more than 1x anisotropic filtering can be used on textures (Albedo wrap/filter/aniso settings are used instead)
-PBR: Added World and Object XY/YZ/ZX Planar sampling modes for all textures
-PBR: Added Screenspace and Panosphere sampling modes for all textures