v34
New Features:
-PBR shader has now been renamed to Omega shader
-Shader Optimizer: Geometry and Tesselation shader programs can be dynamically removed from a shader when it is optimized, including disabled each program depending on each pass' lightmode type
-Shader Optimizer: When locked in, keywords on a material are added as preprocessor variables
Changes:
-Omega: Geometry and Tesselation sections now available, currently works in progress
-Shader Optimizer: Lock button GUI is now a material property drawer
-Shader Editor: simplified editor to only do basic operations: foldouts, toggle foldouts, shader optimizer button, shader optimizer property disabling, and keyword toggling. All old hard-coded features are available as separate material property drawers.
-Shader Editor: When a material is locked, materials that were marked as animated before locking in are still editable