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model_role_update_response_data.go
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model_role_update_response_data.go
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/*
* Unless explicitly stated otherwise all files in this repository are licensed under the Apache-2.0 License.
* This product includes software developed at Datadog (https://www.datadoghq.com/).
* Copyright 2019-Present Datadog, Inc.
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package datadog
import (
"encoding/json"
)
// RoleUpdateResponseData Role object returned by the API.
type RoleUpdateResponseData struct {
Attributes *RoleUpdateAttributes `json:"attributes,omitempty"`
// ID of the role.
Id *string `json:"id,omitempty"`
Relationships *RoleResponseRelationships `json:"relationships,omitempty"`
Type RolesType `json:"type"`
}
// NewRoleUpdateResponseData instantiates a new RoleUpdateResponseData object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewRoleUpdateResponseData(type_ RolesType) *RoleUpdateResponseData {
this := RoleUpdateResponseData{}
this.Type = type_
return &this
}
// NewRoleUpdateResponseDataWithDefaults instantiates a new RoleUpdateResponseData object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewRoleUpdateResponseDataWithDefaults() *RoleUpdateResponseData {
this := RoleUpdateResponseData{}
var type_ RolesType = "roles"
this.Type = type_
return &this
}
// GetAttributes returns the Attributes field value if set, zero value otherwise.
func (o *RoleUpdateResponseData) GetAttributes() RoleUpdateAttributes {
if o == nil || o.Attributes == nil {
var ret RoleUpdateAttributes
return ret
}
return *o.Attributes
}
// GetAttributesOk returns a tuple with the Attributes field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *RoleUpdateResponseData) GetAttributesOk() (*RoleUpdateAttributes, bool) {
if o == nil || o.Attributes == nil {
return nil, false
}
return o.Attributes, true
}
// HasAttributes returns a boolean if a field has been set.
func (o *RoleUpdateResponseData) HasAttributes() bool {
if o != nil && o.Attributes != nil {
return true
}
return false
}
// SetAttributes gets a reference to the given RoleUpdateAttributes and assigns it to the Attributes field.
func (o *RoleUpdateResponseData) SetAttributes(v RoleUpdateAttributes) {
o.Attributes = &v
}
// GetId returns the Id field value if set, zero value otherwise.
func (o *RoleUpdateResponseData) GetId() string {
if o == nil || o.Id == nil {
var ret string
return ret
}
return *o.Id
}
// GetIdOk returns a tuple with the Id field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *RoleUpdateResponseData) GetIdOk() (*string, bool) {
if o == nil || o.Id == nil {
return nil, false
}
return o.Id, true
}
// HasId returns a boolean if a field has been set.
func (o *RoleUpdateResponseData) HasId() bool {
if o != nil && o.Id != nil {
return true
}
return false
}
// SetId gets a reference to the given string and assigns it to the Id field.
func (o *RoleUpdateResponseData) SetId(v string) {
o.Id = &v
}
// GetRelationships returns the Relationships field value if set, zero value otherwise.
func (o *RoleUpdateResponseData) GetRelationships() RoleResponseRelationships {
if o == nil || o.Relationships == nil {
var ret RoleResponseRelationships
return ret
}
return *o.Relationships
}
// GetRelationshipsOk returns a tuple with the Relationships field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *RoleUpdateResponseData) GetRelationshipsOk() (*RoleResponseRelationships, bool) {
if o == nil || o.Relationships == nil {
return nil, false
}
return o.Relationships, true
}
// HasRelationships returns a boolean if a field has been set.
func (o *RoleUpdateResponseData) HasRelationships() bool {
if o != nil && o.Relationships != nil {
return true
}
return false
}
// SetRelationships gets a reference to the given RoleResponseRelationships and assigns it to the Relationships field.
func (o *RoleUpdateResponseData) SetRelationships(v RoleResponseRelationships) {
o.Relationships = &v
}
// GetType returns the Type field value
func (o *RoleUpdateResponseData) GetType() RolesType {
if o == nil {
var ret RolesType
return ret
}
return o.Type
}
// GetTypeOk returns a tuple with the Type field value
// and a boolean to check if the value has been set.
func (o *RoleUpdateResponseData) GetTypeOk() (*RolesType, bool) {
if o == nil {
return nil, false
}
return &o.Type, true
}
// SetType sets field value
func (o *RoleUpdateResponseData) SetType(v RolesType) {
o.Type = v
}
func (o RoleUpdateResponseData) MarshalJSON() ([]byte, error) {
toSerialize := map[string]interface{}{}
if o.Attributes != nil {
toSerialize["attributes"] = o.Attributes
}
if o.Id != nil {
toSerialize["id"] = o.Id
}
if o.Relationships != nil {
toSerialize["relationships"] = o.Relationships
}
if true {
toSerialize["type"] = o.Type
}
return json.Marshal(toSerialize)
}
type NullableRoleUpdateResponseData struct {
value *RoleUpdateResponseData
isSet bool
}
func (v NullableRoleUpdateResponseData) Get() *RoleUpdateResponseData {
return v.value
}
func (v *NullableRoleUpdateResponseData) Set(val *RoleUpdateResponseData) {
v.value = val
v.isSet = true
}
func (v NullableRoleUpdateResponseData) IsSet() bool {
return v.isSet
}
func (v *NullableRoleUpdateResponseData) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableRoleUpdateResponseData(val *RoleUpdateResponseData) *NullableRoleUpdateResponseData {
return &NullableRoleUpdateResponseData{value: val, isSet: true}
}
func (v NullableRoleUpdateResponseData) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableRoleUpdateResponseData) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}