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DaveTheCelt/README.md

Hi there, I'm Dave!

As a physics graduate and a self taught hobby programmer of many years. I am passionate about creating interesting things with programming in my spare time and would love to do software development for a career.

I have been developing in Unity3D since 2016, and have spent a large portion of my time learning game development techniques which covers many different subjects.

I am keen to take on things I have not done before so any oppotunity to learn and do new things is a plus to me!

Note
At some point I will add more previews of things I have learnt and developed as a lot of my repos are private projects which cannot be posted publicly.

Languages and Tools

C# Java Python Visual Studio Unity3D

Pinned

  1. Triangulation Triangulation Public

    A Bowyer–Watson algorithm for Triangulation, with a Unity3D demo provided.

    C# 1

  2. Hexagons Hexagons Public

    Hexagon Grids written in C# with demo provided in Unity3D

    C#

  3. AStar AStar Public

    An implementation of the A* pathfinding algorithm in C#, with a Unity3D demo provided.

    C#

  4. Flowfields Flowfields Public

    An implementation of a 2D flowfield using the A* pathfinding algorithm in C#, with a Unity3D demo provided.

    C#

  5. PriorityQueue PriorityQueue Public

    A heap sorted priority queue.

    C#

  6. Geometry2D Geometry2D Public

    A 2D geometry library for primitive 2D shapes and lines.

    C#